TY - RPRT U1 - Verschiedenartige Texte A1 - Krueger, Fabian A1 - Seele, Sven A1 - Herpers, Rainer A1 - Becker, Peter T1 - Dynamic Emotional States based on Personality Profiles for Adaptive Agent Behavior Patterns N2 - Realism and plausibility of computer controlled entities in entertainment software have been enhanced by adding both static personalities and dynamic emotions. Here a generic model is introduced which allows the transfer of findings from real-life personality studies to a computational model. This information is used for decision making. The introduction of dynamic event-based emotions enables adaptive behavior patterns. The advantages of this new model have been validated with a four-way crossroad in a traffic simulation. Driving agents using the introduced model enhanced by dynamics were compared to agents based on static personality profiles and simple rule-based behavior. It has been shown that adding an adaptive dynamic factor to agents improves perceivable plausibility and realism. It also supports coping with extreme situations in a fair and understandable way. T3 - Technical Report / Hochschule Bonn-Rhein-Sieg University of Applied Sciences. Department of Computer Science - 02-2013 KW - Personality KW - Emotion KW - Agents KW - Virtual Reality KW - Adaptive Behavior KW - Five Factor Model KW - Virtuelle Realität Y2 - 2013 UN - https://nbn-resolving.org/urn:nbn:de:hbz:1044-opus-169 SN - 1869-5272 SS - 1869-5272 SN - 978-3-96043-011-7 SB - 978-3-96043-011-7 U6 - https://doi.org/10.18418/978-3-96043-011-7 DO - https://doi.org/10.18418/978-3-96043-011-7 SP - 18 S1 - 18 ER -