TY - CHAP U1 - Konferenzveröffentlichung A1 - Schild, Jonas A1 - Seele, Sven A1 - Fischer, Jonas A1 - Masuch, Maic T1 - Multi-pass Rendering of Stereoscopic Video on Consumer Graphics Cards T2 - Garland (Ed.): Symposium on interactive 3D graphics and games 2011 (I3D 2011). San Francisco, California, USA, 18-20 February, 2011 N2 - Multi-pass stereoscopic video rendering (MSVR) allows to present stereoscopic video streams within game engines on consumer graphics boards. We present our approach and discuss aspects of performance and occlusion of virtual objects. KW - Stereoscopic Rendering KW - S3D Video KW - Game Engine SN - 978-1-4503-0565-5 SB - 978-1-4503-0565-5 U6 - https://doi.org/10.1145/1944745.1944789 DO - https://doi.org/10.1145/1944745.1944789 N1 - Copyright is held by the author / owner(s). SP - 209 S1 - 1 PB - Association for Computing Machinery CY - New York, NY, United States ER -