@inproceedings{HerpersHeidenKutzetal.2008, author = {R. Herpers and W. Heiden and M. Kutz and D. Scherfgen and U. Hartmann and J. Bongartz and O. Schulzyk}, title = {FIVIS Bicycle Simulator - An Immersive Game Plattform for Physical Activities}, series = {Future Play '08. Proceedings of the 2008 Conference on Future Play: Research, Play, Share. November 3-5, 2008, Toronto, Ontario, Canada}, publisher = {ACM}, isbn = {978-1-60558-218-4}, doi = {10.1145/1496984.1497035}, pages = {244 -- 247}, year = {2008}, abstract = {The objective of the FIVIS project is to develop a bicycle simulator which is able to simulate real life bicycle ride situations as a virtual scenario within an immersive environment. A sample test bicycle is mounted on a motion platform to enable a close to reality simulation of turns and balance situations. The visual field of the bike rider is enveloped within a multi-screen visualization environment which provides visual data relative to the motion and activity of the test bicycle. This implies the bike rider has to pedal and steer the bicycle as they would a traditional bicycle, while forward motion is recorded and processed to control the visualization. Furthermore, the platform is fed with real forces and accelerations that have been logged by a mobile data acquisition system during real bicycle test drives. Thus, using a feedback system makes the movements of the platform reflect the virtual environment and the reaction of the driver (e.g. steering angle, step rate).}, language = {en} }