@inproceedings{SchildLaViolaMasuch2014, author = {Jonas Schild and Joseph J. LaViola and Maic Masuch}, title = {Altering gameplay behavior using stereoscopic 3D vision-based video game design}, series = {Jones, Palanque et al. (Eds.): CHI 2014, one of a CHInd. The 32nd Annual ACM Conference on Human Factors in Computing Systems. Conference proceedings, Toronto, Canada, April 26 - May 1, 2014}, isbn = {978-1-4503-2473-1}, doi = {10.1145/2556288.2557283}, pages = {207 -- 216}, year = {2014}, abstract = {We explore the potential of stereoscopic 3D (S3D) vision in offering distinct gameplay using an S3D-specific game called Deepress3D. Our game utilizes established S3D design principles for optimizing GUI design, visual comfort and game mechanics which rely on depth perception in time-pressured spatial conflicts. The game collects detailed S3D player metrics and allows players to choose between different, evenly matched strategies. We conducted a between subjects study comparing S3D and monoscopic versions of Deepress3D that examined player behavior and performance and measured user-reported data on presence, simulator sickness, and game experience.}, language = {en} }