TY - CHAP U1 - Konferenzveröffentlichung A1 - Schild, Jonas A1 - LaViola, Joseph J. A1 - Masuch, Maic T1 - Altering gameplay behavior using stereoscopic 3D vision-based video game design T2 - Jones, Palanque et al. (Eds.): CHI 2014, one of a CHInd. The 32nd Annual ACM Conference on Human Factors in Computing Systems. Conference proceedings, Toronto, Canada, April 26 - May 1, 2014 N2 - We explore the potential of stereoscopic 3D (S3D) vision in offering distinct gameplay using an S3D-specific game called Deepress3D. Our game utilizes established S3D design principles for optimizing GUI design, visual comfort and game mechanics which rely on depth perception in time-pressured spatial conflicts. The game collects detailed S3D player metrics and allows players to choose between different, evenly matched strategies. We conducted a between subjects study comparing S3D and monoscopic versions of Deepress3D that examined player behavior and performance and measured user-reported data on presence, simulator sickness, and game experience. Y1 - 2014 SN - 978-1-4503-2473-1 SB - 978-1-4503-2473-1 U6 - https://doi.org/10.1145/2556288.2557283 DO - https://doi.org/10.1145/2556288.2557283 SP - 207 EP - 216 ER -