@inproceedings{BreitenederGibbsHeidenetal.1996, author = {Christian Breiteneder and Simon Gibbs and Wolfgang Heiden and Manfred Kaul and Karl Jonas and Dirk Steinberg}, title = {ATM virtual studio services}, series = {6th International Workshop on Network and Operating System Support for Digital Audio and Video (NOSSDAV 96). Proceedings, April 23 - 26, 1996, Shonan Village International Conference Center, Zushi, Japan}, pages = {63 -- 70}, year = {1996}, abstract = {The term \"virtual studio\" refers to real-time 3D graphics systems used to render a virtual set in sync with live camera motion. As the camera pans and zooms, the virtual set is redrawn from the correct perspective. Using blue room techniques, actors in front of the real camera are then “placed in” the virtual set. Current virtual studio systems are centralized – the blue room, cameras, renderers etc. are located at a single site. However distributed configurations offer significant economies such as the sharing of expensive rendering equipment among many sites. This paper describes early expe- riences of the DVP1 project in the realization of a distributed virtual studio. In particular we de- scribe the first video production using a distributed virtual studio over ATM and make observations concerning network QOS requirements.}, language = {en} }