@article{WeierHinkenjannDemmeetal.2013, author = {Martin Weier and Andr{\´e} Hinkenjann and Georg Demme and Philipp Slusallek}, title = {Generating and Rendering Large Scale Tiled Plant Populations}, series = {Journal of Virtual Reality and Broadcasting}, volume = {10}, number = {1}, publisher = {Hochschule Duesseldorf}, issn = {1860-2037}, doi = {10.20385/1860-2037/10.2013.1}, url = {https://nbn-resolving.org/urn:nbn:de:hbz:1044-opus-10289}, year = {2013}, abstract = {Generating and visualizing large areas of vegetation that look natural makes terrain surfaces much more realistic. However, this is a challenging field in computer graphics, because ecological systems are complex and visually appealing plant models are geometrically detailed. This work presents Silva (System for the Instantiation of Large Vegetated Areas), a system to generate and visualize large vegetated areas based on the ecological surrounding. Silva generates vegetation on Wang-tiles with associated reusable distributions enabling multi-level instantiation. This paper presents a method to generate Poisson Disc Distributions (PDDs) with variable radii on Wang-tile sets (without a global optimization) that is able to generate seamless tilings. Because Silva has a freely configurable generation pipeline and can consider plant neighborhoods it is able to incorporate arbitrary abiotic and biotic components during generation. Based on multi-levelinstancing and nested kd-trees, the distributions on the Wang-tiles allow their acceleration structures to be reused during visualization. This enables Silva to visualize large vegetated areas of several hundred square kilometers with low render times and a small memory footprint.}, language = {en} }