@article{WeierHinkenjannSlusallek2015, author = {Martin Weier and Andr{\´e} Hinkenjann and Philipp Slusallek}, title = {A Unified Triangle/Voxel Structure for GPUs and its Applications}, series = {Journal of WSCG}, volume = {23}, number = {2}, publisher = {World Society for Computer Graphics}, issn = {1213-6972}, pages = {83 -- 90}, year = {2015}, abstract = {We present a system that combines voxel and polygonal representations into a single octree acceleration structure that can be used for ray tracing. Voxels are well-suited to create good level-of-detail for high-frequency models where polygonal simplifications usually fail due to the complex structure of the model. However, polygonal descriptions provide the higher visual fidelity. In addition, voxel representations often oversample the geometric domain especially for large triangles, whereas a few polygons can be tested for intersection more quickly.}, language = {en} }