TY - CHAP U1 - Konferenzveröffentlichung A1 - Mannuß, Florian A1 - Hinkenjann, André T1 - Interactive Shader Development Using Python Scripts T2 - 18th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 05), Natal, Brazil, Poster Presentation N2 - We present the interactive shader development subsystem of our ray tracing framework. Using this technique shaders can be developed or modified at run time without the need to recompile or restart the system. Python has been chosen as scripting language. Y1 - 2005 SP - 2 S1 - 2 ER -