TY - CHAP U1 - Konferenzveröffentlichung A1 - Bingel, Florian A1 - Mannuß, Florian A1 - Hinkenjann, André T1 - Ray tracing on a cell cluster for virtual environments T2 - CGI 2009, Computer Graphics International, Victoria, British Columbia, Canada, May 26–29, 2009 N2 - We present an interactive system that uses ray tracing as a rendering technique. The system consists of a modular Virtual Reality framework and a cluster-based ray tracing rendering extension running on a number of Cell Broadband Engine-based servers. The VR framework allows for loading rendering plugins at runtime. By using this combination it is possible to simulate interactively effects from geometric optics, like correct reflections and refractions. SN - 978-1-60558-687-8 SB - 978-1-60558-687-8 U6 - https://doi.org/10.1145/1629739.1629753 DO - https://doi.org/10.1145/1629739.1629753 SP - 109 EP - 113 PB - Association for Computing Machinery ER -