TY - CHAP U1 - Konferenzveröffentlichung A1 - Beck, Nils A1 - Hinkenjann, André T1 - DiReC – Distributing the Render Cache to PC-Clusters for Interactive Environments T2 - VRST ’05. Proceedings of the ACM symposium on Virtual reality software and technology. November 7–9, 2005, Monterey, California, USA N2 - The Render Cache [1,2] allows the interactive display of very large scenes, rendered with complex global illumination models, by decoupling camera movement from the costly scene sampling process. In this paper, the distributed execution of the individual components of the Render Cache on a PC cluster is shown to be a viable alternative to the shared memory implementation.As the processing power of an entire node can be dedicated to a single component, more advanced algorithms may be examined. Modular functional units also lead to increased flexibility, useful in research as well as industrial applications.We introduce a new strategy for view-driven scene sampling, as well as support for multiple camera viewpoints generated from the same cache. Stereo display and a CAVE multi-camera setup have been implemented.The use of the highly portable and inter-operable CORBA networking API simplifies the integration of most existing pixel-based renderers. So far, three renderers (C++ and Java) have been adapted to function within our framework. KW - Algorithms KW - Performance KW - Clusters KW - Render Cache Y1 - 2005 SN - 1-59593-098-1 SB - 1-59593-098-1 U6 - https://doi.org/10.1145/1101616.1101650 DO - https://doi.org/10.1145/1101616.1101650 SP - 159 EP - 162 PB - ACM ER -