TY - JOUR U1 - Zeitschriftenartikel, wissenschaftlich - begutachtet (reviewed) A1 - Weier, Martin A1 - Hinkenjann, André A1 - Demme, Georg A1 - Slusallek, Philipp T1 - Generating and Rendering Large Scale Tiled Plant Populations JF - Journal of Virtual Reality and Broadcasting N2 - Generating and visualizing large areas of vegetation that look natural makes terrain surfaces much more realistic. However, this is a challenging field in computer graphics, because ecological systems are complex and visually appealing plant models are geometrically detailed. This work presents Silva (System for the Instantiation of Large Vegetated Areas), a system to generate and visualize large vegetated areas based on the ecological surrounding. Silva generates vegetation on Wang-tiles with associated reusable distributions enabling multi-level instantiation. This paper presents a method to generate Poisson Disc Distributions (PDDs) with variable radii on Wang-tile sets (without a global optimization) that is able to generate seamless tilings. Because Silva has a freely configurable generation pipeline and can consider plant neighborhoods it is able to incorporate arbitrary abiotic and biotic components during generation. Based on multi-levelinstancing and nested kd-trees, the distributions on the Wang-tiles allow their acceleration structures to be reused during visualization. This enables Silva to visualize large vegetated areas of several hundred square kilometers with low render times and a small memory footprint. KW - Ecosystem simulation KW - Wang-tiles KW - Instantiation KW - Poisson Disc Distribution KW - Terrain rendering KW - Ray Tracing UN - https://nbn-resolving.org/urn:nbn:de:hbz:1044-opus-10289 SN - 1860-2037 SS - 1860-2037 U6 - https://doi.org/10.20385/1860-2037/10.2013.1 DO - https://doi.org/10.20385/1860-2037/10.2013.1 N1 - First presented at the Workshop of the GI VR/ARexperts group 2011, extended and revised for JVRB VL - 10 IS - 1 PB - Hochschule Duesseldorf ER -