Navigation Interfaces for Virtual Reality and Gaming: Theory and Practice

  • In this course, we will take a detailed look at various breeds of spatial navigation interfaces that allow for locomotion in digital 3D environments such as games, virtual environments or even the exploration of abstract data sets. We will closely look into the basics of navigation, unravelling the psychophysics (including wayfinding) and actual locomotion (travel) aspects. The theoretical foundations form the basis for the practical skillset we will develop, by providing an in-depth discussion of navigation devices and techniques, and a step-by-step discussion of multiple real-world case studies. Doing so, we will cover the full range of navigation techniques from handheld to full-body, highly engaging and partly unconventional methods and tackle spatial navigation with hands-on-experience and tips for design and validation of novel interfaces. In particular, we will be looking at affordable setups and ways to "trick" out users to enable a realistic feeling of self-motion in the explored environments. As such, the course unites the theory and practice of spatial navigation, serving as entry point to understand and improve upon currently existing methods for the application domain at hand.

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Metadaten
Document Type:Conference Object
Language:English
Parent Title (English):CHI EA '18. Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal QC, Canada, April 21 - 26, 2018
First Page:Paper No. C11
ISBN:978-1-4503-5621-3
DOI:https://doi.org/10.1145/3170427.3170643
Publisher:ACM
Date of first publication:2018/04/20
Tag:Navigation; human factors; immersive systems; interface design
Departments, institutes and facilities:Fachbereich Informatik
Institute of Visual Computing (IVC)
Dewey Decimal Classification (DDC):000 Informatik, Informationswissenschaft, allgemeine Werke / 000 Informatik, Wissen, Systeme / 004 Datenverarbeitung; Informatik
Entry in this database:2018/08/11