Elements of XR Prototyping: Characterizing the Role and Use of Prototypes in Augmented and Virtual Reality Design
- Current research in augmented, virtual, and mixed reality (XR) reveals a lack of tool support for designing and, in particular, prototyping XR applications. While recent tools research is often motivated by studying the requirements of non-technical designers and end-user developers, the perspective of industry practitioners is less well understood. In an interview study with 17 practitioners from different industry sectors working on professional XR projects, we establish the design practices in industry, from early project stages to the final product. To better understand XR design challenges, we characterize the different methods and tools used for prototyping and describe the role and use of key prototypes in the different projects. We extract common elements of XR prototyping, elaborating on the tools and materials used for prototyping and establishing different views on the notion of fidelity. Finally, we highlight key issues for future XR tools research.
Document Type: | Conference Object |
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Language: | English |
Author: | Veronika Krauß, Michael Nebeling, Florian Jasche, Alexander Boden |
Parent Title (English): | CHI Conference on Human Factors in Computing Systems (CHI ’22), April 29-May 5, 2022, New Orleans, LA, USA |
Article Number: | 310 |
First Page: | 1 |
Last Page: | 18 |
ISBN: | 978-1-4503-9157-3 |
URN: | urn:nbn:de:hbz:1044-opus-61108 |
DOI: | https://doi.org/10.1145/3491102.3517714 |
Publisher: | Association for Computing Machinery |
Place of publication: | New York, NY, United States |
Publishing Institution: | Hochschule Bonn-Rhein-Sieg |
Date of first publication: | 2022/04/29 |
Copyright: | © 2022 Copyright held by the owner/author(s). Publication rights licensed to ACM. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. |
Keywords: | augmented reality; authoring; interaction design; interface design; mixed reality; prototyping; virtual reality, XR |
Departments, institutes and facilities: | Fachbereich Wirtschaftswissenschaften |
Institut für Verbraucherinformatik (IVI) | |
Dewey Decimal Classification (DDC): | 0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 006 Spezielle Computerverfahren |
Entry in this database: | 2022/02/23 |
Licence (Multiple languages): | In Copyright (Urheberrechtsschutz) |