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Mixed-Mode Parallel Real-Time Rendering on Commodity Hardware

  • Clusters of commodity PCs are widely considered as the way to go to improve rendering performance and quality in many real-time rendering applications. We describe the design and implementation of our parallel rendering system for real-time rendering applications. Major design objectives for our system are: usage of commodity hardware for all system components, ease of integration into existing Virtual Environments software, and flexibility in applying different rendering techniques, e.g. using ray tracing to render distinct objects with a particularly high quality.

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Metadaten
Document Type:Conference Object
Language:English
Author:André Hinkenjann, Matthias Bues, Tobias Olry, Sören Schupp
Parent Title (English):Proceedings of the 5th Symposium on Virtual Reality (SVR 02)
URL:https://www.researchgate.net/publication/229611140
Publication year:2002
Departments, institutes and facilities:Fachbereich Informatik
Dewey Decimal Classification (DDC):0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 004 Datenverarbeitung; Informatik
Entry in this database:2015/04/02