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Comparison of Two Inventory Design Concepts in a Collaborative Virtual Reality Serious Game

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Metadaten
Document Type:Conference Object
Language:English
Author:Konstantin Wegner, Sven Seele, Helmut Buhler, Sebastian Misztal, Rainer Herpers, Jonas Schild
Parent Title (English):Schouten, Markopoulos et al. (Eds.): Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '17 ). Amsterdam, The Netherlands, October 15-18, 2017
First Page:323
Last Page:329
ISBN:978-1-4503-5111-9
DOI:https://doi.org/10.1145/3130859.3131300
Publisher:Association for Computing Machinery
Place of publication:New York, NY, United States
Date of first publication:2017/10/15
Funding:This work was carried out within the project EPICSAVE (FKZ 01PD15004A), which is being funded as part of the program Digitale Medien in der Beruflichen Bildung 2 by the German Federal Ministry of Education and Research (BMBF) and by the European Social Fonds (ESF).
Keyword:Inventory; Multiuser; Serious Games; Usability; Virtual Environments; Virtual Reality
Departments, institutes and facilities:Fachbereich Informatik
Institute of Visual Computing (IVC)
Projects:EPICSAVE: Enhanced ParamedIC vocational training with Serious games And Virtual Environments - Teilvorhaben: Projektleitung und medientechnische Begleitforschung zu erfahrungsbasierten Serious Games und Virtueller Realität (DE/BMBF/01PD15004A)
Dewey Decimal Classification (DDC):0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 004 Datenverarbeitung; Informatik
Entry in this database:2017/10/17