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Synthetic perception for intelligent virtual agents

  • Perception is one of the most important cognitive capabilities of an entity since it determines how an entity perceives its environment. The presented work focuses on providing cost efficient but realistic perceptual processes for intelligent virtual agents (IVAs) or NPCs with the goal of providing a sound information basis for the entities' decision making processes. In addition, an agent-central perception process should rovide a common interface for developers to retrieve data from the IVAs' environment. The overall process is evaluated by applying it to a scenario demonstrating its benefits. The evaluation indicates, that such a realistically simulated perception process provides a powerful instrument to enhance the (perceived) realism of an IVA's simulated behavior.

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Metadaten
Document Type:Conference Object
Language:English
Author:Tobias Haubrich, Sven Seele, Rainer Herpers, Christian Bauckhage, Peter Becker
Parent Title (English):Nacke, Graham (Eds.): CHI PLAY 2014. Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play. October 19-21, 2014, Toronto, ON, Canada
First Page:421
Last Page:422
ISBN:978-1-4503-3014-5
DOI:https://doi.org/10.1145/2658537.2661302
Publisher:Association for Computing Machinery
Date of first publication:2014/10/19
Funding:The associated AVeSi project is being funded by the BMBF’s FHprofUnt program (grant 17028X11).
Departments, institutes and facilities:Fachbereich Informatik
Institute of Visual Computing (IVC)
Projects:Agentenbasierte Verkehrssimulation mit psychologischen Persönlichkeitsprofilen (DE/BMBF/13028X11)
Dewey Decimal Classification (DDC):0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 004 Datenverarbeitung; Informatik
Entry in this database:2015/04/02