Dynamic Emotional States based on Personality Profiles for Adaptive Agent Behavior Patterns
- Realism and plausibility of computer controlled entities in entertainment software have been enhanced by adding both static personalities and dynamic emotions. Here a generic model is introduced that allows findings from real-life personality studies to be transferred to a computational model. Adaptive behavior patterns are enabled by introducing dynamic event-based emotions. The advantages of this model have been validated using a four-way crossroad in a traffic simulation. Driving agents using the introduced model enhanced by dynamics were compared to agents based on static personality profiles and simple rule-based behavior. The results show that adding a dynamic factor to agents improves perceivable plausibility and realism.
Document Type: | Conference Object |
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Language: | English |
Author: | Fabian Krueger, Sven Seele, Rainer Herpers, Christian Bauckhage, Peter Becker |
Parent Title (Multiple languages): | Zachmann, Weller et al. (Hg.): Virtuelle und Erweiterte Realität. 11. Workshop der GI-Fachgruppe VR/AR. GI VRAR 2014. Bremen im September 2014 |
First Page: | 73 |
Last Page: | 84 |
ISBN: | 978-3-8440-3054-9 |
Publisher: | Shaker |
Place of publication: | Aachen |
Date of first publication: | 2014/09/16 |
Departments, institutes and facilities: | Fachbereich Informatik |
Institute of Visual Computing (IVC) | |
Dewey Decimal Classification (DDC): | 0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 004 Datenverarbeitung; Informatik |
Entry in this database: | 2015/04/02 |