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Altering gameplay behavior using stereoscopic 3D vision-based video game design

  • We explore the potential of stereoscopic 3D (S3D) vision in offering distinct gameplay using an S3D-specific game called Deepress3D. Our game utilizes established S3D design principles for optimizing GUI design, visual comfort and game mechanics which rely on depth perception in time-pressured spatial conflicts. The game collects detailed S3D player metrics and allows players to choose between different, evenly matched strategies. We conducted a between subjects study comparing S3D and monoscopic versions of Deepress3D that examined player behavior and performance and measured user-reported data on presence, simulator sickness, and game experience.

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Metadaten
Document Type:Conference Object
Language:English
Author:Jonas Schild, Joseph J. LaViola, Maic Masuch
Parent Title (English):Jones, Palanque et al. (Eds.): CHI 2014, one of a CHInd. The 32nd Annual ACM Conference on Human Factors in Computing Systems. Conference proceedings, Toronto, Canada, April 26 - May 1, 2014
First Page:207
Last Page:216
ISBN:978-1-4503-2473-1
DOI:https://doi.org/10.1145/2556288.2557283
Publication year:2014
Dewey Decimal Classification (DDC):0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 004 Datenverarbeitung; Informatik
Entry in this database:2015/08/21