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Multi-pass Rendering of Stereoscopic Video on Consumer Graphics Cards

  • Multi-pass stereoscopic video rendering (MSVR) allows to present stereoscopic video streams within game engines on consumer graphics boards. We present our approach and discuss aspects of performance and occlusion of virtual objects.

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Metadaten
Document Type:Conference Object
Language:English
Author:Jonas Schild, Sven Seele, Jonas Fischer, Maic Masuch
Parent Title (English):Garland (Ed.): Symposium on interactive 3D graphics and games 2011 (I3D 2011). San Francisco, California, USA, 18-20 February, 2011
Number of pages:1
First Page:209
ISBN:978-1-4503-0565-5
DOI:https://doi.org/10.1145/1944745.1944789
Publisher:Association for Computing Machinery
Place of publication:New York, NY, United States
Date of first publication:2011/02/18
Funding:The work has been co-funded by the BMWi through the Prime3D project.
Note:
Copyright is held by the author / owner(s).
Keyword:Game Engine; S3D Video; Stereoscopic Rendering
Departments, institutes and facilities:Fachbereich Informatik
Institute of Visual Computing (IVC)
Dewey Decimal Classification (DDC):0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 004 Datenverarbeitung; Informatik
Entry in this database:2015/04/02