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Understanding user experience in stereoscopic 3D games

  • Recent advances in digital game technology are making stereoscopic games more popular. Stereoscopic 3D graphics promise a better gaming experience but this potential has not yet been proven empirically. In this paper, we present a comprehensive study that evaluates player experience of three stereoscopic games in comparison with their monoscopic counterparts. We examined 60 participants, each playing one of the three games, using three self-reporting questionnaires and one psychophysiological instrument. Our main results are (1) stereoscopy in games increased experienced immersion, spatial presence, and simulator sickness; (2) the effects strongly differed across the three games and for both genders, indicating more affect on male users and with games involving depth animations; (3) results related to attention and cognitive involvement indicate more direct and less thoughtful interactions with stereoscopic games, pointing towards a more natural experience through stereoscopy.

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Metadaten
Document Type:Conference Object
Language:English
Author:Jonas Schild, Joseph LaViola, Maic Masuch
Parent Title (English):Konstan, Chi et al. (Eds.): CHI 2012, it's the experience. The 30th ACM Conference on Human Factors in Computing Systems. Austin, Texas, USA, May 5-10, 2012
First Page:89
Last Page:98
ISBN:978-1-4503-1015-4
DOI:https://doi.org/10.1145/2207676.2207690
Publication year:2012
Dewey Decimal Classification (DDC):0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 004 Datenverarbeitung; Informatik
Entry in this database:2015/08/21