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3D User Interfaces: Theory and Practice

  • From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today's most comprehensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction.

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Metadaten
Document Type:Book
Language:English
Parent Title (English):Addison-Wesley usability and HCI series
Edition:2nd edition
Pagenumber:624
ISBN:978-0-13-403432-4
Publisher:Addison-Wesley
Place of publication:Boston
Date of first publication:2017/04/04
Departments, institutes and facilities:Fachbereich Informatik
Institute of Visual Computing (IVC)
Dewey Decimal Classification (DDC):0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 004 Datenverarbeitung; Informatik
Entry in this database:2017/03/23