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Developing Health Technology Innovators: A Collaborative Learning Approach

  • In this paper we present a new initiative to promote collaborative learning through industry partnered, interdisciplinary, student and user centred projects. This was achieved through the development of rehabilitation devices augmented with gamified software. Today development of software systems often requires people from different specialities who can work in multidisciplinary teams to achieve a common objective. A key challenge, therefore, is producing graduates with an understanding of a number of disparate skills across many discipline boundaries. Undergraduates may be knowledgeable in one specific discipline but will not be aware of the issues brought to bear by other relevant disciplines. In an effort to overcome this limitation, a cross-discipline course “Serious Games and Welfare Technology” was developed that allows students from different disciplines to work together to produce innovative, technology- supported health solutions. The course, an EU funded Erasmus+ initiative, was supported by a MOOC and enabled multi- disciplined and multinational teams to produce solutions for leading Health technology companies in the areas of rehabilitation and aging support. Following the first year of offering the course with a cohort of students from 5 countries, we report on the experiences and outcomes achieved from a number of viewpoints.

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Metadaten
Document Type:Conference Object
Language:English
Author:Marieke Agterbos, Frank Aldershoff, Oisin Cawley, Norbert Jung, Joseph Kehoe, Eric Klok, Andreas Kunz, Jan Harald Nilsen, Patrick Jost, Irene Rothe, Grethe Sandstrak, Reidun Skar, Karl-Heinz Weidman
Parent Title (English):2019 IEEE Global Engineering Education Conference (EDUCON), Dubai, United Arab Emirates, 8-11 April 2019
First Page:211
Last Page:216
ISBN:978-1-5386-9506-7
DOI:https://doi.org/10.1109/EDUCON.2019.8725104
Publisher:IEEE
Date of first publication:2019/05/30
Tag:Exergame; MOOC; collaborative learning; gamification; international teams; multidisciplinary; project-based learning; serious games; welfare technology
Departments, institutes and facilities:Fachbereich Informatik
Fachbereich Elektrotechnik, Maschinenbau, Technikjournalismus
Entry in this database:2019/06/06