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Cognitive agents for microscopic traffic simulations in virtual environments

  • Traffic simulations in current open world video games and driving simulators are still limited with respect to the complexity of the behavior of simulated agents. These limitations are typically due to scarce computational resources, but also to the applied methodologies. We suggest adding cognitive components to traffic agents in order to achieve more realistic behavior, such as opting for risky actions or occasionally breaking traffic rules. To achieve this goal, we start by adding a personality profile to each agent, which is based on the “Five Factor Model” from psychology. We test our enhancement on a specific traffic scenario where simplistic behaviors would lead to a complete standstill of traffic. Our results show that the approach resolves critical situations and keeps traffic flowing.

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Metadaten
Document Type:Conference Object
Language:English
Parent Title (English):Herrlich, Malaka et al. (Eds.): Entertainment Computing - ICEC 2012. 11th International Conference, Bremen, Germany, September 26-29, 2012. Proceedings
First Page:318
Last Page:325
ISBN:978-3-642-33541-9
DOI:https://doi.org/10.1007/978-3-642-33542-6_27
Publication year:2012
Departments, institutes and facilities:Fachbereich Informatik
Institute of Visual Computing (IVC)
Dewey Decimal Classification (DDC):0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 004 Datenverarbeitung; Informatik
Entry in this database:2015/04/02