Single webcam 3D tracking for video games
- This contribution presents an easy to implement 3D tracking approach that works with a single standard webcam. We describe the algorithm and show that it is well suited for being used as an intuitive interaction method in 3D video games. The algorithm can detect and distinguish multiple objects in real-time and obtain their orientation and position relative to the camera. The trackable objects are equipped with planar patterns of five visual markers. By tracking (stereo) glasses worn by the user and adjusting the in-game camera's viewing frustum accordingly, the well-known immersive "screen as a window" effect can be achieved, even without the use of any special tracking equipment.
Document Type: | Conference Object |
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Language: | English |
Author: | David Scherfgen, Rainer Herpers, Timur Saitov |
Parent Title (English): | Futureplay '10, Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, British Columbia, Canada, May 06-07, 2010 |
First Page: | 211 |
Last Page: | 214 |
ISBN: | 978-1-4503-0235-7 |
DOI: | https://doi.org/10.1145/1920778.1920809 |
Publisher: | ACM |
Date of first publication: | 2010/05/06 |
Departments, institutes and facilities: | Fachbereich Informatik |
Institute of Visual Computing (IVC) | |
Dewey Decimal Classification (DDC): | 0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 004 Datenverarbeitung; Informatik |
Entry in this database: | 2015/04/02 |