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The Virtual Balance: An Input Device for VR Environments

  • Imagine a person navigating on the trackball of a mouse - it would need full body control. In this article we describe the Virtual Balance, an input device for a responsive virtual environment. This device is driven by weight shift on a small platform and does neither require special training nor wearing uncomfortable equipment. The Virtual Balance aims at intuitive navigation through complex 3D space. It can be used to skate or fly like on a magic carpet through a virtual world. With shifts of body posture the navigator controls speed and direction of his/her movement in the model world, which is calculated from the changing pressure on three weight cells under the platform. Different fields of application are presented, showing scenarios already realized as well as a variety of possibilities for future use.

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Metadaten
Document Type:Contribution to a Periodical
Language:English
Author:Monika Fleischmann, Thomas Sikora, Wolfgang Heiden, Wolfgang Strauss, Karsten Sikora, Josef Speier
Parent Title (English):GMD-Report
Volume:82
Number of pages:11
ISSN:1435-2702
DOI:https://doi.org/10.24406/publica-fhg-290265
Publisher:GMD
Place of publication:Sankt Augustin
Contributing Corporation:GMD-Forschungszentrum Informationstechnik GmbH
Publication year:1999
Departments, institutes and facilities:Institut für funktionale Gen-Analytik (IFGA)
Dewey Decimal Classification (DDC):0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 004 Datenverarbeitung; Informatik
Entry in this database:2015/11/27