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User experience predicts the effectiveness of a gamified recovery app

User Experience sagt die Wirksamkeit einer gamifizierten Erholungs-App vorher

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Metadaten
Document Type:Article
Language:English
Author:Alexandra Smyth, Christine Syrek, Jo Annika Reins, Markus Domin, Monique Janneck, Dirk Lehr
Subtitle (English):Investigation of Holidaily—an app promoting recovery behavior after vacation and during daily working life
Subtitle (German):Eine Untersuchung zu Holidaily – einer App zur Förderung des Erholungsverhaltens nach dem Urlaub und im beruflichen Alltag
Parent Title (English):Prävention und Gesundheitsförderung
Volume:13
Issue:4
First Page:319
Last Page:326
ISSN:1861-6755
DOI:https://doi.org/10.1007/s11553-018-0664-z
Publisher:Springer
Place of publication:Berlin, Heidelberg
Date of first publication:2018/09/06
Keyword:Berufliche e‑Mental Health; Erholung; Gamifikation; Urlaub; User Experience
Gamification; Occupational e‑mental health; Recovery; User experiences; Vacation
Departments, institutes and facilities:Fachbereich Wirtschaftswissenschaften
Dewey Decimal Classification (DDC):1 Philosophie und Psychologie / 15 Psychologie / 150 Psychologie
Entry in this database:2018/09/08