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Containerized Distributed Rendering for Interactive Environments

  • Development and rapid prototyping for large interactive environments like tiled-display walls pose many challenges. One is the heterogeneity of the various applications and libraries. A visual application tailored for a single monitor setup with a certain software environment is difficult to port and distribute to a multi-display, multi-PC setup. As a solution to this problem, we explore the potential of lightweight containerization techniques for distributed interactive applications. In particular, we present how the necessary runtime and build environments including libraries and drivers can be abstracted using the Docker framework. We demonstrate the packing of an existing single-machine GPU-enabled ray tracer inside a container to be used on tiled display walls. The performance measurements reveal that the containerization has a negligible impact on the system’s performance but allows for easy setup, integration, and distribution of complex applications.

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Metadaten
Document Type:Conference Object
Language:English
Author:Björn Ludolf Gerdau, Martin Weier, André Hinkenjann
Parent Title (English):Barbic, D'Cruz et al. (Eds.): Virtual Reality and Augmented Reality. 14th EuroVR International Conference, EuroVR 2017, Laval, France, December 12-14, 2017, Proceedings. Lecture Notes in Computer Science (LNCS), Vol 10700
First Page:69
Last Page:86
ISBN:978-3-319-72322-8
DOI:https://doi.org/10.1007/978-3-319-72323-5_5
Publisher:Springer
Date of first publication:2017/12/07
Tag:Computer Graphics; Containerization; Distributed rendering; Docker; Tiled-display walls; VR system design; Virtual Reality
Departments, institutes and facilities:Fachbereich Informatik
Institute of Visual Computing (IVC)
Entry in this database:2017/12/15