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A Unified Triangle/Voxel Structure for GPUs and its Applications

  • We present a system that combines voxel and polygonal representations into a single octree acceleration structure that can be used for ray tracing. Voxels are well-suited to create good level-of-detail for high-frequency models where polygonal simplifications usually fail due to the complex structure of the model. However, polygonal descriptions provide the higher visual fidelity. In addition, voxel representations often oversample the geometric domain especially for large triangles, whereas a few polygons can be tested for intersection more quickly.

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Document Type:Article
Author:Martin Weier, André Hinkenjann, Philipp Slusallek
Parent Title (English):Journal of WSCG
First Page:83
Last Page:90
Publication year:2015
appears also in: Journal of WSCG, Cumulative Edition, Vol.23, ISBN 978-80-86943-64-0
Departments, institutes and facilities:Fachbereich Informatik
Institute of Visual Computing (IVC)
Entry in this database:2015/09/09