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DiReC – Distributing the Render Cache to PC-Clusters for Interactive Environments

  • The Render Cache [1,2] allows the interactive display of very large scenes, rendered with complex global illumination models, by decoupling camera movement from the costly scene sampling process. In this paper, the distributed execution of the individual components of the Render Cache on a PC cluster is shown to be a viable alternative to the shared memory implementation.As the processing power of an entire node can be dedicated to a single component, more advanced algorithms may be examined. Modular functional units also lead to increased flexibility, useful in research as well as industrial applications.We introduce a new strategy for view-driven scene sampling, as well as support for multiple camera viewpoints generated from the same cache. Stereo display and a CAVE multi-camera setup have been implemented.The use of the highly portable and inter-operable CORBA networking API simplifies the integration of most existing pixel-based renderers. So far, three renderers (C++ and Java) have been adapted to function within our framework.

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Metadaten
Document Type:Conference Object
Language:English
Author:Nils Beck, André Hinkenjann
Parent Title (English):VRST ’05. Proceedings of the ACM symposium on Virtual reality software and technology. November 7–9, 2005, Monterey, California, USA
First Page:159
Last Page:162
ISBN:1-59593-098-1
DOI:https://doi.org/10.1145/1101616.1101650
Publisher:ACM
Publication year:2005
Tag:Algorithms; Clusters; Performance; Render Cache
Departments, institutes and facilities:Fachbereich Informatik
Institute of Visual Computing (IVC)
Entry in this database:2015/04/02