From Scene Graph Centered to Entity Centered Virtual Environments
- Todays Virtual Environment frameworks use scene graphs to represent virtual worlds. We believe that this is a proper technical approach, but a VE framework should try to model its application area as accurate as possible. Therefore a scene graph is not the best way to represent a virtual world. In this paper we present an easily extensible model to describe entities in the virtual world. Further on we show how this model drives the design of our VE framework and how it is integrated.
Document Type: | Conference Object |
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Language: | English |
Author: | Florian Mannuß, André Hinkenjann, Jens Maiero |
Parent Title (English): | Latoschik, Reiners etal. (Eds.): Software engineering and architectures for realtime interactive systems (SEARIS), IEEE VR 2008 Workshop. March 9, 2008, Reno, Nevada, USA |
First Page: | 37 |
Last Page: | 40 |
ISBN: | 3-8322-7029-9 |
Publisher: | Shaker |
Place of publication: | Aachen |
Publication year: | 2008 |
Departments, institutes and facilities: | Fachbereich Informatik |
Institute of Visual Computing (IVC) | |
Dewey Decimal Classification (DDC): | 0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 004 Datenverarbeitung; Informatik |
Entry in this database: | 2015/04/02 |