Interactive Shader Development Using Python Scripts
- We present the interactive shader development subsystem of our ray tracing framework. Using this technique shaders can be developed or modified at run time without the need to recompile or restart the system. Python has been chosen as scripting language.
Document Type: | Conference Object |
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Language: | English |
Author: | Florian Mannuß, André Hinkenjann |
Parent Title (English): | 18th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 05), Natal, Brazil, Poster Presentation |
Number of pages: | 2 |
Publication year: | 2005 |
Departments, institutes and facilities: | Fachbereich Informatik |
Institute of Visual Computing (IVC) | |
Dewey Decimal Classification (DDC): | 0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 004 Datenverarbeitung; Informatik |
Entry in this database: | 2015/09/09 |