Volltext-Downloads (blau) und Frontdoor-Views (grau)
The search result changed since you submitted your search request. Documents might be displayed in a different sort order.
  • search hit 44 of 96
Back to Result List

A Unified Triangle/Voxel Structure for GPUs and its Applications

  • We present a system that combines voxel and polygonal representations into a single octree acceleration structure that can be used for ray tracing. Voxels are well-suited to create good level-of-detail for high-frequency models where polygonal simplifications usually fail due to the complex structure of the model. However, polygonal descriptions provide the higher visual fidelity. In addition, voxel representations often oversample the geometric domain especially for large triangles, whereas a few polygons can be tested for intersection more quickly.

Export metadata

Additional Services

Search Google Scholar Check availability

Statistics

Show usage statistics
Metadaten
Document Type:Article
Language:English
Author:Martin Weier, André Hinkenjann, Philipp Slusallek
Parent Title (English):Journal of WSCG
Volume:23
Issue:2
First Page:83
Last Page:90
ISSN:1213-6972
URL:http://wscg.zcu.cz/DL/wscg_DL.htm
Publisher:World Society for Computer Graphics
Publication year:2015
Note:
appears also in: Journal of WSCG, Cumulative Edition, Vol.23, ISBN 978-80-86943-64-0
Departments, institutes and facilities:Fachbereich Informatik
Institute of Visual Computing (IVC)
Dewey Decimal Classification (DDC):0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 004 Datenverarbeitung; Informatik
Entry in this database:2015/09/09