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From Scene Graph Centered to Entity Centered Virtual Environments

  • Todays Virtual Environment frameworks use scene graphs to represent virtual worlds. We believe that this is a proper technical approach, but a VE framework should try to model its application area as accurate as possible. Therefore a scene graph is not the best way to represent a virtual world. In this paper we present an easily extensible model to describe entities in the virtual world. Further on we show how this model drives the design of our VE framework and how it is integrated.

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Metadaten
Document Type:Conference Object
Language:English
Author:Florian Mannuß, André Hinkenjann, Jens Maiero
Parent Title (English):Latoschik, Reiners etal. (Eds.): Software engineering and architectures for realtime interactive systems (SEARIS), IEEE VR 2008 Workshop. March 9, 2008, Reno, Nevada, USA
First Page:37
Last Page:40
ISBN:3-8322-7029-9
Publisher:Shaker
Place of publication:Aachen
Publication year:2008
Departments, institutes and facilities:Fachbereich Informatik
Institute of Visual Computing (IVC)
Dewey Decimal Classification (DDC):0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 004 Datenverarbeitung; Informatik
Entry in this database:2015/04/02