Volltext-Downloads (blau) und Frontdoor-Views (grau)

Dynamic Emotional States based on Personality Profiles for Adaptive Agent Behavior Patterns

  • Realism and plausibility of computer controlled entities in entertainment software have been enhanced by adding both static personalities and dynamic emotions. Here a generic model is introduced which allows the transfer of findings from real-life personality studies to a computational model. This information is used for decision making. The introduction of dynamic event-based emotions enables adaptive behavior patterns. The advantages of this new model have been validated with a four-way crossroad in a traffic simulation. Driving agents using the introduced model enhanced by dynamics were compared to agents based on static personality profiles and simple rule-based behavior. It has been shown that adding an adaptive dynamic factor to agents improves perceivable plausibility and realism. It also supports coping with extreme situations in a fair and understandable way.

Export metadata

Additional Services

Search Google Scholar Check availability


Show usage statistics
Document Type:Report
Author:Fabian Krueger, Sven Seele, Rainer Herpers, Peter Becker
Number of pages:18
Publishing Institution:Hochschule Bonn-Rhein-Sieg
Date of first publication:2013/08/01
The FIVIS and AVESI project recieved funding from different sources which theauthors would like to acknowledge. FIVIS project was originally fundedby theBMBF-FH program FH3, funding for the FIVIS II project was provided bythe DGUV (German Social Accident Insurance) grant FP 307, and the AVeSiproject is being funded by the FHprofUnt program of the BMBF (17028X11).
Series (Volume):Technical Report / Hochschule Bonn-Rhein-Sieg University of Applied Sciences. Department of Computer Science (02-2013)
Keyword:Adaptive Behavior; Agents; Emotion; Five Factor Model; Personality; Virtual Reality
GND Keyword:Virtuelle Realität
Departments, institutes and facilities:Fachbereich Informatik
Institute of Visual Computing (IVC)
Projects:Agentenbasierte Verkehrssimulation mit psychologischen Persönlichkeitsprofilen (DE/BMBF/13028X11)
Entwicklung eines Fahrradfahrsimulators, der realistische Verkehrssituationen als virtuelle Szenarien in einer immersiven Umgebung präsentiert (DE/BMBF/1336A05)
Dewey Decimal Classification (DDC):0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 004 Datenverarbeitung; Informatik
Series:Technical Report / University of Applied Sciences Bonn-Rhein-Sieg. Department of Computer Science
Entry in this database:2013/08/01
Licence (Multiple languages):License LogoIn Copyright (Urheberrechtsschutz)