Understanding user experience in stereoscopic 3D games
- Recent advances in digital game technology are making stereoscopic games more popular. Stereoscopic 3D graphics promise a better gaming experience but this potential has not yet been proven empirically. In this paper, we present a comprehensive study that evaluates player experience of three stereoscopic games in comparison with their monoscopic counterparts. We examined 60 participants, each playing one of the three games, using three self-reporting questionnaires and one psychophysiological instrument. Our main results are (1) stereoscopy in games increased experienced immersion, spatial presence, and simulator sickness; (2) the effects strongly differed across the three games and for both genders, indicating more affect on male users and with games involving depth animations; (3) results related to attention and cognitive involvement indicate more direct and less thoughtful interactions with stereoscopic games, pointing towards a more natural experience through stereoscopy.
Document Type: | Conference Object |
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Language: | English |
Author: | Jonas Schild, Joseph LaViola, Maic Masuch |
Parent Title (English): | Konstan, Chi et al. (Eds.): CHI 2012, it's the experience. The 30th ACM Conference on Human Factors in Computing Systems. Austin, Texas, USA, May 5-10, 2012 |
First Page: | 89 |
Last Page: | 98 |
ISBN: | 978-1-4503-1015-4 |
DOI: | https://doi.org/10.1145/2207676.2207690 |
Publication year: | 2012 |
Dewey Decimal Classification (DDC): | 0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 004 Datenverarbeitung; Informatik |
Entry in this database: | 2015/08/21 |