Hash-based Hierarchical Caching and Layered Filtering for Interactive Previews in Global Illumination
- Modern Monte-Carlo-based rendering systems still suffer from the computational complexity involved in the generation of noise-free images, making it challenging to synthesize interactive previews. We present a framework suited for rendering such previews of static scenes using a caching technique that builds upon a linkless octree. Our approach allows for memory-efficient storage and constant-time lookup to cache diffuse illumination at multiple hitpoints along the traced paths. Non-diffuse surfaces are dealt with in a hybrid way in order to reconstruct view-dependent illumination while maintaining interactive frame rates. By evaluating the visual fidelity against ground truth sequences and by benchmarking, we show that our approach compares well to low-noise path traced results, but with a greatly reduced computational complexity allowing for interactive frame rates. This way, our caching technique provides a useful tool for global illumination previews and multi-view rendering.
Document Type: | Dataset |
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Language: | English |
Author: | Thorsten Roth, Martin Weier, Pablo Bauszat, André Hinkenjann, Yongmin Li |
DOI: | https://doi.org/10.5281/zenodo.3613654 |
Publisher: | Zenodo |
Date of first publication: | 2020/01/20 |
Departments, institutes and facilities: | Fachbereich Informatik |
Dewey Decimal Classification (DDC): | 0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 004 Datenverarbeitung; Informatik |
Entry in this database: | 2022/07/22 |