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Multi-pass Rendering of Stereoscopic Video on Consumer Graphics Cards
- Multi-pass stereoscopic video rendering (MSVR) allows to present stereoscopic video streams within game engines on consumer graphics boards. We present our approach and discuss aspects of performance and occlusion of virtual objects.
Document Type: | Conference Object |
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Language: | English |
Author: | Jonas Schild, Sven Seele, Jonas Fischer, Maic Masuch |
Parent Title (English): | Garland (Ed.): Symposium on interactive 3D graphics and games 2011 (I3D 2011). San Francisco, California, USA, 18-20 February, 2011 |
Number of pages: | 1 |
First Page: | 209 |
ISBN: | 978-1-4503-0565-5 |
DOI: | https://doi.org/10.1145/1944745.1944789 |
Publisher: | Association for Computing Machinery |
Place of publication: | New York, NY, United States |
Date of first publication: | 2011/02/18 |
Funding: | The work has been co-funded by the BMWi through the Prime3D project. |
Note: | Copyright is held by the author / owner(s). |
Keyword: | Game Engine; S3D Video; Stereoscopic Rendering |
Departments, institutes and facilities: | Fachbereich Informatik |
Institute of Visual Computing (IVC) | |
Dewey Decimal Classification (DDC): | 0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 004 Datenverarbeitung; Informatik |
Entry in this database: | 2015/04/02 |