Refine
Departments, institutes and facilities
- Fachbereich Informatik (42)
- Institute of Visual Computing (IVC) (17)
- Institut für Cyber Security & Privacy (ICSP) (14)
- Fachbereich Ingenieurwissenschaften und Kommunikation (12)
- Institut für Technik, Ressourcenschonung und Energieeffizienz (TREE) (11)
- Institut für Verbraucherinformatik (IVI) (10)
- Institut für funktionale Gen-Analytik (IFGA) (4)
- Fachbereich Angewandte Naturwissenschaften (2)
- Fachbereich Wirtschaftswissenschaften (2)
- Institut für Sicherheitsforschung (ISF) (1)
Document Type
- Conference Object (84) (remove)
Year of publication
- 2014 (84) (remove)
Language
- English (84) (remove)
Keywords
- education (2)
- path planning (2)
- Application Software (1)
- Applied and Practice-Oriented Research (1)
- Augmented reality (1)
- BFS (1)
- Barriers (1)
- Business Sector (1)
- Cloud (1)
- Cloud Security (1)
When developing new ICT systems and applications for domestic environments, rich qualitative approaches improve the understanding of the user's integral usage of technology in their daily routines and thereby inform design. This knowledge will often be reached through in-home studies, strong relationships with the users and their involvement in the design and evaluation process. However, whilst this kind of research offers valuable context insights and brings out unexpected findings, it also presents methodological, technical and organizational challenges for the study design and its underlying cooperation processes. In particular, due to heterogeneous users in households in terms of technology affinity, individual needs, age distribution, gender, social constellations, personal role assignment, project expectations, etc. it produces particular demands to collaborate with users in the design process and thereby exposes a range of practical challenges. The full-day workshop wishes to identify these practical challenges, discuss best practice and develop a roadmap for sustainable relationships for design with users.
The latest advances in the field of smart card technologies allow modern cards to be more than just simple security tokens. Recent developments facilitate the use of interactive components like buttons, displays or even touch-sensors within the cards body thus conquering whole new areas of application. With interactive functionalities the usability aspect becomes the most important one for designing secure and popularly accepted products. Unfortunately the usability can only be tested fully with completely integrated hence expensive smart card prototypes. This restricts application specific research, case studies of new smart card user interfaces, concerning applications and the performance of useability tests in smart card development. Rapid development and simulation of smart card interfaces and applications can help to avoid this restriction. This paper presents SCUIDtextsuperscript{Sim} a tool for rapid user-centric development of new smart card interfaces and applications based on common smartphone technology.
The work being described in this paper is the result of a cooperation project between the Institute of Visual Computing at the Bonn-Rhein-Sieg University of Applied Sciences, Germany and the Laboratory of Biomedical Engineering at the Federal University of Uberlândia, Brazil. The aim of the project is the development of a virtual environment based training simulator which enables for better and faster learning the control of upper limb prostheses. The focus of the paper is the description of the technical setup since learning tutorials still need to be developed as well as a comprehensive evaluation still needs to be carried out.