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In general, mathematics plays a central role in our lives because today mathematics regulates our everyday life with techniques, technologies and procedures, for example coding techniques for credit cards or the drafting of curves and surfaces for construction procedures [5]. Obviously, mathematics continues to be an important element of engineering education and it still represents a major obstacle for the students. Lacking the knowledge of several topics, changing learning behavior and inadequate overall conditions at universities for the repetition of school mathematics were mentioned to be causes for the constantly increasing gap between the initial level of mathematics at university and the prior knowledge of the first semester students [2].
Nachhaltigkeitsökonomie
(2014)
Ausgehend von den Anforderungen der EU-Rechtsprechung untersuchen die Autoren im Rahmen der vom Forschungsinstitut für Glücksspiel und Wetten (Hochschule Bonn-Rhein-Sieg, St. Augustin) erstellten Studie alternative Regulierungsmodelle für den Glücks- und Gewinnspielmarkt in Deutschland. Die gegenwärtige Regulierung ist nach ihrer Analyse nicht in der Lage, das dynamische Wachstum des nichtregulierten Glücks- und Gewinnspielmarktes zu begrenzen. Sie führt zur Migration von Spielern vor allem zugunsten der nichtregulierten Märkte, zu Sozialverlusten, da die Spieler auf den nichtregulierten Glücks- und Gewinnspielmärkten nicht wirksam in Konzepte des Spieler- und Jugendschutzes einbezogen werden können, sowie zu Wettbewerbsverzerrungen zwischen verschiedenen Glücks- und Gewinnspielformen. Die Einbeziehung des derzeitigen Graumarktes in die Regulierung sei dringend erforderlich. Dies würde zu einer ökonomisch gebotenen Planungssicherheit führen, fiskalische Mehreinnahmen generieren und einen deutlich effizienteren Spieler- und Konsumentenschutz ermöglichen.
Nachhaltigkeit aus institutionenökonomischer Perspektive am Beispiel der Schiefergasförderung
(2014)
Auch eine hervorragende Geschäftsidee braucht Zeit, bis sie von potenziellen Kunden bemerkt und honoriert wird. Trotz guter Planung und engagierter Kundenakquisition kann das Auftragsvolumen, auch aufgrund konjunktureller Schwächen, hinter den Erwartungen zurückbleiben. Zudem können sich Schwierigkeiten in der Produktentwicklung, in der Leistungserstellung und in der Auftragsabwicklung einstellen.
Might the gravity levels found on other planets and on the moon be sufficient to provide an adequate perception of upright for astronauts? Can the amount of gravity required be predicted from the physiological threshold for linear acceleration? The perception of upright is determined not only by gravity but also visual information when available and assumptions about the orientation of the body. Here, we used a human centrifuge to simulate gravity levels from zero to earth gravity along the long-axis of the body and measured observers' perception of upright using the Oriented Character Recognition Test (OCHART) with and without visual cues arranged to indicate a direction of gravity that differed from the body's long axis. This procedure allowed us to assess the relative contribution of the added gravity in determining the perceptual upright. Control experiments off the centrifuge allowed us to measure the relative contributions of normal gravity, vision, and body orientation for each participant. We found that the influence of 1 g in determining the perceptual upright did not depend on whether the acceleration was created by lying on the centrifuge or by normal gravity. The 50% threshold for centrifuge-simulated gravity's ability to influence the perceptual upright was at around 0.15 g, close to the level of moon gravity but much higher than the threshold for detecting linear acceleration along the long axis of the body. This observation may partially explain the instability of moonwalkers but is good news for future missions to Mars.
Structure-activity relationships of thiostrepton derivatives: implications for rational drug design
(2014)
Abstract Classical ballet requires dancers to exercise significant muscle control and strength both while stationary and when moving. Following the Royal Academy of Dance (RAD) syllabus, 8 male and 27 female dancers (aged 20.2 + 1.9 yr) in a full-time university undergraduate dance training program were asked to stand in first position for 10 seconds and then perform 10 repeats of a demi-plié exercise to a counted rhythm. Accelerometer records from the wrist, sacrum, knee and ankle were compared with the numerical scores from a professional dance instructor. The sacrum mounted sensor detected lateral tilts of the torso in dances with lower scores (Spearman’s rank correlation coefficient r = -0.64, p < 0.005). The 5RMS6 acceleration amplitude of wrist mounted sensor was linearly correlated to the movement scores (Spearman’s rank correlation coefficient r = 0.63, p < 0.005). The application of sacrum and wrist mounted sensors for biofeedback during dance training is a realistic, low cost option.
„Ein Wort gibt das andere“ – zwischenmenschliche Kommunikation folgt bestimmten Regeln. Wer diese Mechanismen durchschaut, kann nicht nur eigene Gesprächsziele besser erreichen, sondern auch andere Menschen leichter verstehen und erfolgreicher mit ihnen interagieren.
Nicht von ungefähr zählt Kommunikationskompetenz zu den gefragtesten Soft Skills in Beruf und Alltag. Diese Einführung in die Theorie und Praxis der Kommunikation erläutert die Prinzipien effizienter Kommunikation nach wie vor ein Klassiker zur Veranschaulichung von gruppendynamischen Prozessen und Rollenverhalten. Das Lehrbuch erklärt das Phänomen der Kommunikation anhand verschiedener sozialpsychologischer Untersuchungen, Theorien, Beispiele und Sichtweisen, regt zu einer erweiterten Reflexion darüber an und liefert konkrete Hinweise und Übungen, welche die eigene Kommunikationspraxis effektiv verbessern.
(Verlagsangaben)
We consider the Hopfield model with n neurons and an increasing number p=p(n) of randomly chosen patterns and use Stein's method to obtain rates of convergence for the central limit theorem of overlap parameters, which holds for every fixed choice of the overlap parameter for almost all realisations of the random patterns.
Robust Indoor Localization Using Optimal Fusion Filter For Sensors And Map Layout Information
(2014)
Hybrid system models exploit the modelling abstraction that fast state transitions take place instantaneously so that they encompass discrete events and the continuous time behaviour for the while of a system mode. If a system is in a certain mode, e.g. two rigid bodies stick together, then residuals of analytical redundancy relations (ARRs) within certain small bounds indicate that the system is healthy. An unobserved mode change, however, invalidates the current model for the dynamic behaviour. As a result, ARR residuals may exceed current thresholds indicating faults in system components that have not happened. The paper shows that ARR residuals derived from a bond graph cannot only serve as fault indicators but may also be used for bond graph model-based system mode identification. ARR residuals are numerically computed in an off-line simulation by coupling a bond graph of the faulty system to a non-faulty system bond graph through residual sinks. In real-time simulation, the faulty system model is to be replaced by measurements from the real system. As parameter values are uncertain, it is important to determine adaptive ARR thresholds that, given uncertain parameters, allow to decide whether the dynamic behaviour in a current system mode is the one of the healthy system so that false alarms or overlooking of true faults can be avoided. The paper shows how incremental bond graphs can be used to determine adaptive mode-dependent ARR thresholds for switched linear time-invariant systems with uncertain parameters in order to support robust fault detection. Bond graph-based hybrid system mode identification as well as the determination of adaptive fault thresholds is illustrated by application to a power electronic system easy to survey. Some simulation results have been analytically validated.
The objective of this research project is to develop a user-friendly and cost-effective interactive input device that allows intuitive and efficient manipulation of 3D objects (6 DoF) in virtual reality (VR) visualization environments with flat projections walls. During this project, it was planned to develop an extended version of a laser pointer with multiple laser beams arranged in specific patterns. Using stationary cameras observing projections of these patterns from behind the screens, it is planned to develop an algorithm for reconstruction of the emitter’s absolute position and orientation in space. Laser pointer concept is an intuitive way of interaction that would provide user with a familiar, mobile and efficient navigation though a 3D environment. In order to navigate in a 3D world, it is required to know the absolute position (x, y and z position) and orientation (roll, pitch and yaw angles) of the device, a total of 6 degrees of freedom (DoF). Ordinary laser-based pointers when captured on a flat surface with a video camera system and then processed, will only provide x and y coordinates effectively reducing available input to 2 DoF only. In order to overcome this problem, an additional set of multiple (invisible) laser pointers should be used in the pointing device. These laser pointers should be arranged in a way that the projection of their rays will form one fixed dot pattern when intersected with the flat surface of projection screens. Images of such a pattern will be captured via a real-time camera-based system and then processed using mathematical re-projection algorithms. This would allow the reconstruction of the full absolute 3D pose (6 DoF) of the input device. Additionally, multi-user or collaborative work should be supported by the system, would allow several users to interact with a virtual environment at the same time. Possibilities to port processing algorithms into embedded processors or FPGAs will be investigated during this project as well.
A principal step towards solving diverse perception problems is segmentation. Many algorithms benefit from initially partitioning input point clouds into objects and their parts. In accordance with cognitive sciences, segmentation goal may be formulated as to split point clouds into locally smooth convex areas, enclosed by sharp concave boundaries. This goal is based on purely geometrical considerations and does not incorporate any constraints, or semantics, of the scene and objects being segmented, which makes it very general and widely applicable. In this work we perform geometrical segmentation of point cloud data according to the stated goal. The data is mapped onto a graph and the task of graph partitioning is considered. We formulate an objective function and derive a discrete optimization problem based on it. Finding the globally optimal solution is an NP-complete problem; in order to circumvent this, spectral methods are applied. Two algorithms that implement the divisive hierarchical clustering scheme are proposed. They derive graph partition by analyzing the eigenvectors obtained through spectral relaxation. The specifics of our application domain are used to automatically introduce cannot-link constraints in the clustering problem. The algorithms function in completely unsupervised manner and make no assumptions about shapes of objects and structures that they segment. Three publicly available datasets with cluttered real-world scenes and an abundance of box-like, cylindrical, and free-form objects are used to demonstrate convincing performance. Preliminary results of this thesis have been contributed to the International Conference on Autonomous Intelligent Systems (IAS-13).
Das AD 2000-Regelwerk ist der dominierende Standard für den Druckbehälterbau in Deutschland. Die bereits in anderen europäischen Ländern verbreitete DIN EN 13445 findet kaum Berücksichtigung. Dies allerdings zu Unrecht, denn ein aktueller Vergleich, der im Rahmen einer Bachelorarbeit durchgeführte wurde, zeigt: Die EN 13445 ist zu einer echten Alternative gereift. Gerade das Hauptargument gegen eine Umstellung, die steigenden Kosten, ist längst überholt.
Business process infrastructures like BPMS (Business Process Management Systems) and WfMS (Workflow Management Systems) traditionally focus on the automation of processes predefined at design time. This approach is well suited for routine tasks which are processed repeatedly and which are described by a predefined control flow. In contrast, knowledge-intensive work is more goal and data-driven and less control-flow oriented. Knowledge workers need the flexibility to decide dynamically at run-time and based on current context information on the best next process step to achieve a given goal. Obviously, in most practical scenarios, these decisions are complex and cannot be anticipated and modeled completely in a predefined process model. Therefore, adaptive and dynamic process management techniques are necessary to augment the control-flow oriented part of process management (which is still a need also for knowledge workers) with flexible, context-dependent, goaloriented support.
Ziel des hier beschriebenen Forschungsprojekts war die Entwicklung eines prototypischen Fahrradfahrsimulators für den Einsatz in der Verkehrserziehung und im Verkehrssicherheitstraining. Der entwickelte Prototyp soll möglichst universell für verschiedene Altersklassen und Applikationen einsetzbar sowie mobil sein.
Design of a declarative language for task-oriented grasping and tool-use with dextrous robotic hands
(2014)
Apparently simple manipulation tasks for a human such as transportation or tool use are challenging to replicate in an autonomous service robot. Nevertheless, dextrous manipulation is an important aspect for a robot in many daily tasks. While it is possible to manufacture special-purpose hands for one specific task in industrial settings, a generalpurpose service robot in households must have flexible hands which can adapt to many tasks. Intelligently using tools enables the robot to perform tasks more efficiently and even beyond the designed capabilities. In this work a declarative domain-specific language, called Grasp Domain Definition Language (GDDL), is presented that allows the specification of grasp planning problems independently of a specific grasp planner. This design goal resembles the idea of the Planning Domain Definition Language (PDDL). The specification of GDDL requires a detailed analysis of the research in grasping in order to identify best practices in different domains that contribute to a grasp. These domains describe for instance physical as well as semantic properties of objects and hands. Grasping always has a purpose which is captured in the task domain definition. It enables the robot to grasp an object in a taskdependent manner. Suitable representations in these domains have to be identified and formalized for which a domain-driven software engineering approach is applied. This kind of modeling allows the specification of constraints which guide the composition of domain entity specifications. The domain-driven approach fosters reuse of domain concepts while the constraints enable the validation of models already during design time. A proof of concept implementation of GDDL into the GraspIt! grasp planner is developed. Preliminary results of this thesis have been published and presented on the IEEE International Conference on Robotics and Automation (ICRA).
CSR-Handbuch : ein Ratgeber
(2014)
Aus dem Projekt "Förderung angehender weiblicher Führungskräfte in kleinen und mittleren Unternehmen als CSR-Maßnahme"; ein Projekt der Hochschule Bonn-Rhein-Sieg im Rahmen des Programms "CSR-Gesellschaftliche Verantwortung im Mittelstand" gefördert durch das Bundesministerium für Arbeit und Soziales und durch den Europäischen Sozialfonds.