Refine
H-BRS Bibliography
- yes (86) (remove)
Departments, institutes and facilities
- Fachbereich Informatik (86) (remove)
Document Type
- Conference Object (51)
- Article (17)
- Report (7)
- Part of a Book (3)
- Book (monograph, edited volume) (2)
- Conference Proceedings (2)
- Contribution to a Periodical (2)
- Doctoral Thesis (1)
- Preprint (1)
Year of publication
- 2015 (86) (remove)
Keywords
- 802.11 (2)
- Perception (2)
- Taxonomy (2)
- 3D user interface (1)
- 3D user interfaces (1)
- AMBER (1)
- Acute lymphoblastic leukemia (1)
- Affordances (1)
- Allgegenwärtige Spiele (1)
- Altenhilfe (1)
We present GEM-NI -- a graph-based generative-design tool that supports parallel exploration of alternative designs. Producing alternatives is a key feature of creative work, yet it is not strongly supported in most extant tools. GEM-NI enables various forms of exploration with alternatives such as parallel editing, recalling history, branching, merging, comparing, and Cartesian products of and for alternatives. Further, GEM-NI provides a modal graphical user interface and a design gallery, which both allow designers to control and manage their design exploration. We conducted an exploratory user study followed by in-depth one-on-one interviews with moderately and highly skills participants and obtained positive feedback for the system features, showing that GEM-NI supports creative design work well.
Was ist dran am Hype um die Cloud? Während Gartner Research bereits von einem Abwärts trend spricht, sehen Prof. Alda und Prof. Bonne von der Hochschule Bonn-Rhein-Sieg viele gewinnbringende Anwendungsszenarien in der Praxis. Insbesondere auf den Finance- und Accounting-Bereich lassen sich die positiven Vorteile einer Cloud- Lösung übertragen.
Binary relations with certain properties such as biorders, equivalences or difunctional relations can be represented as particular matrices. In order for these properties to be identified usually a rearrangement of rows and columns is required in order to reshape it into a recognisable normal form. Most algorithms performing these transformations are working on binary matrix representations of the underlying relations. This paper presents an approach to use the RLE-compressed matrix representation as a data structure for storing relations to test whether they are biorders in a hopefully more efficient way.
Digitalisierung eines Pen-&-Paper-Rollenspiels mit Übertragung von Interaktionen in die reale Welt
(2015)
Das hier vorliegende Werk ist eine Zusammenführung des Masterprojekts und der darauf aufbauenden Masterarbeit von Antony Konstantinidis und Nicolas Kopp. Diese Arbeiten sind in den Jahren 2013 und 2014 entstanden und ergeben zusammen ein umfassendes Bild der Software- und Spielenentwicklung, der Konzeption von Echtzeitanwendungen und vermitteln Hintergründe aus den verschiedensten Bereichen der Mixed Reality, des Storytelling, der Netzwerkkonzeption und der künstlichen Intelligenz.
Advanced driver assistance systems (ADAS) are technology systems and devices designed as an aid to the driver of a vehicle. One of the critical components of any ADAS is the traffic sign recognition module. For this module to achieve real-time performance, some preprocessing of input images must be done, which consists of a traffic sign detection (TSD) algorithm to reduce the possible hypothesis space. Performance of TSD algorithm is critical.
One of the best algorithms used for TSD is the Radial Symmetry Detector (RSD), which can detect both Circular [7] and Polygonal traffic signs [5]. This algorithm runs in real-time on high end personal computers, but computational performance of must be improved in order to be able to run in real-time in embedded computer platforms.
To improve the computational performance of the RSD, we propose a multiscale approach and the removal of a gaussian smoothing filter used in this algorithm. We evaluate the performance on both computation times, detection and false positive rates on a synthetic image dataset and on the german traffic sign detection benchmark [29].
We observed significant speedups compared to the original algorithm. Our Improved Radial Symmetry Detector is up to 5.8 times faster than the original on detecting Circles, up to 3.8 times faster on Triangle detection, 2.9 times faster on Square detection and 2.4 times faster on Octagon detection. All of this measurements were observed with better detection and false positive rates than the original RSD.
When evaluated on the GTSDB, we observed smaller speedups, in the range of 1.6 to 2.3 times faster for Circle and Regular Polygon detection, but for Circle detection we observed a decreased detection rate than the original algorithm, while for Regular Polygon detection we always observed better detection rates. False positive rates were high, in the range of 80% to 90%.
We conclude that our Improved Radial Symmetry Detector is a significant improvement of the Radial Symmetry Detector, both for Circle and Regular polygon detection. We expect that our improved algorithm will lead the way to obtain real-time traffic sign detection and recognition in embedded computer platforms.
Die Forschung zur kontrovers diskutierten Robotik in der Pflege und Begleitung von Personen mit Demenz steht noch am Anfang, wenngleich bereits erste Systeme auf dem Markt sind. Der Beitrag gibt entlang beispielhafter, fallbezogener Auszüge Einblicke in das laufende multidisziplinäre Projekt EmoRobot, das sich explorativ und interpretativ mit der Erkundung des Einsatzes von Robotik in der emotionsorientierten Pflege und Versorgung von Personen mit Demenz befasst. Fokussiert werden dabei die je eigenen Relevanzen der Personen mit Demenz.
Communicating Sequential Processes (CSP) [7] is a calculus for concurrent systems that has been the basis of subject-oriented business process management (S-BPM) [4]. We use CSPm -- a machine readable dialect of CSP -- to create a sequence of models for a case study on an "Automated Teller Machine" [1]. We use the refinement checker FDR2 to prove that certain models are correct implementations of specifications.
Comparison of the subject-oriented and the Petri net based approach for business process automation
(2015)
The subject-oriented modelling approach [5] significally differs from the classic Petri net based approach of many business process modeling languages like EPC [9], Business Process Model and Notation (BPMN) [11], and also Yet Another Workflow Language (YAWL) [10]. In this work, we compare the two approaches by modeling a case study called "Procure to Pay"[3], a typical business process where some equipment for a construction site is rented and finally paid. The case study is not only modelled but also automated using the Metasonic Suite for the subject-oriented and YAWL for the Petri net based approach.
Extraction of text information from visual sources is an important component of many modern applications, for example, extracting the text from traffic signs on a road scene in an autonomous vehicle. For natural images or road scenes this is a unsolved problem. In this thesis the use of histogram of stroke widths (HSW) for character and noncharacter region classification is presented. Stroke widths are extracted using two methods. One is based on the Stroke Width Transform and another based on run lengths. The HSW is combined with two simple region features– aspect and occupancy ratios– and then a linear SVM is used as classifier. One advantage of our method over the state of the art is that it is script-independent and can also be used to verify detected text regions with the purpose of reducing false positives. Our experiments on generated datasets of Latin, CJK, Hiragana and Katakana characters show that the HSW is able to correctly classify at least 90% of the character regions, a similar figure is obtained for non-character regions. This performance is also obtained when training the HSW with one script and testing with a different one, and even when characters are rotated. On the English and Kannada portions of the Chars74K dataset we obtained over 95% correctly classified character regions. The use of raycasting for text line grouping is also proposed. By combining it with our HSW-based character classifier, a text detector based on Maximally Stable Extremal Regions (MSER) was implemented. The text detector was evaluated on our own dataset of road scenes from the German Autobahn, where 65% precision, 72% recall with a f-score of 69% was obtained. Using the HSW as a text verifier increases precision while slightly reducing recall. Our HSW feature allows the building of a script-independent and low parameter count classifier for character and non-character regions.
In the fermentation process sugars are transformed into lactic acid. pH meters have traditionally been used for fermentation process monitoring based on acidity. More recently, near infrared (NIR) spectroscopy has proven to provide an accurate and non-invasive method to detect when the transformation of sugars into lactic acid is finished. The fermentation process when sugars are transformed into lactic acid. This research proposes the use of simplified NIR spectroscopy using multispectral optical sensors as a simpler and less expensive measure to end the fermentation process. The NIR spectrum of milk and yogurt is compared to find and extract features that can be used to design a simple sensor to monitor the yogurt fermentation process. Multispectral images in four selected wavebands within the NIR spectrum are captured and show different spectral remission characteristics for milk, yogurt and water, which support the selection of these wavebands for milk and yogurt classification.
The latest advances in the field of smart card technologies allow modern cards to be more than just simple security tokens. Recent developments facilitate the use of interactive components like buttons, displays or even touch-sensors within the card's body thus conquering whole new areas of application. With interactive functionalities the usability aspect becomes the most important one for designing secure and popularly accepted products. Unfortunately, the usability can only be tested fully with completely integrated hence expensive smart card prototypes. This restricts severely application specific research, case studies of new smart card user interfaces and the optimization of design aspects, as well as hardware requirements by making usability and acceptance tests in smart card development very costly and time-consuming. Rapid development and simulation of smart card interfaces and applications can help to avoid this restriction. This paper presents a rapid development process for new smart card interfaces and applications based on common smartphone technology using a tool called SCUID^Sim. We will demonstrate the variety of usability aspects that can be analyzed with such a simulator by discussing some selected example projects.
We present a system that combines voxel and polygonal representations into a single octree acceleration structure that can be used for ray tracing. Voxels are well-suited to create good level-of-detail for high-frequency models where polygonal simplifications usually fail due to the complex structure of the model. However, polygonal descriptions provide the higher visual fidelity. In addition, voxel representations often oversample the geometric domain especially for large triangles, whereas a few polygons can be tested for intersection more quickly.
We propose a high-performance GPU implementation of Ray Histogram Fusion (RHF), a denoising method for stochastic global illumination rendering. Based on the CPU implementation of the original algorithm, we present a naive GPU implementation and the necessary optimization steps. Eventually, we show that our optimizations increase the performance of RHF by two orders of magnitude when compared to the original CPU implementation and one order of magnitude compared to the naive GPU implementation. We show how the quality for identical rendering times relates to unfiltered path tracing and how much time is needed to achieve identical quality when compared to an unfiltered path traced result. Finally, we summarize our work and describe possible future applications and research based on this.
The study of locomotion in virtual environments is a diverse and rewarding research area. Yet, creating effective and intuitive locomotion techniques is challenging, especially when users cannot move around freely. While using handheld input devices for navigation may often be good enough, it does not match our natural experience of motion in the real world. Frequently, there are strong arguments for supporting body-centered self-motion cues as they may improve orientation and spatial judgments, and reduce motion sickness. Yet, how these cues can be introduced while the user is not moving around physically is not well understood. Actuated solutions such as motion platforms can be an option, but they are expensive and difficult to maintain. Alternatively, within this article we focus on the effect of upper-body tilt while users are seated, as previous work has indicated positive effects on self-motion perception. We report on two studies that investigated the effects of static and dynamic upper body leaning on perceived distances traveled and self-motion perception (vection). Static leaning (i.e., keeping a constant forward torso inclination) had a positive effect on self-motion, while dynamic torso leaning showed mixed results. We discuss these results and identify further steps necessary to design improved embodied locomotion control techniques that do not require actuated motion platforms.
Over the last 50 years, the controlled motion of robots has become a very mature domain of expertise. It can deal with all sorts of topologies and types of joints and actuators, with kinematic as well as dynamic models of devices, and with one or several tools or sensors attached to the mechanical structure. Nevertheless, the domain has not succeeded in standardizing the modelling of robot devices (including such fundamental entities as “reference frames”!), let alone the semantics of their motion specification and control. This thesis aims to solve this long-standing problem, from three different sides: semantic models for robot kinematics and dynamics, semantic models of all possible motion specification and control problems, and software that can support the latter while being configured by a systematic use of the former.
Virtual reality environments are increasingly being used to encourage individuals to exercise more regularly, including as part of treatment in those with mental health or neurological disorders. The success of virtual environments likely depends on whether a sense of presence can be established, where participants become fully immersed in the virtual environment. Exposure to virtual environments is associated with physiological responses, including cortical activation changes. Whether the addition of a real exercise within a virtual environment alters sense of presence perception, or the accompanying physiological changes, is not known. In a randomized and controlled study design, trials of moderate-intensity exercise (i.e. self-paced cycling) and no-exercise (i.e. automatic propulsion) were performed within three levels of virtual environment exposure. Each trial was 5-min in duration and was followed by post-trial assessments of heart rate, perceived sense of presence, EEG, and mental state. Changes in psychological strain and physical state were generally mirrored by neural activation patterns. Furthermore these change indicated that exercise augments the demands of virtual environment exposures and this likely contributed to an enhanced sense of presence.
Dieser Tagungsband enthält die Beiträge zum 12. Workshop zum Thema Virtuelle und Erweiterte Realität der Fachgruppe VR/AR der Gesellschaft für Informatik e.V. Der Workshop dient zum Informations- und Ideenaustausch deutschsprachigen WissenschaftlerInnen, zusätzlich bietet der Workshop den idealen Rahmen aktuelle Ergebnisse und Vorhaben aus Forschung und Entwicklung einem fachkundigen Publikum zur Diskussion zu stellen. Insbesondere wollen wir auch jungen Nachwuchswissenschaftlern die Möglichkeit geben, ihre Arbeiten zu präsentieren.
Der Einsatz von Agentensystemen ist vielfältig, dennoch sind aktuelle Realisierungen lediglich in der Lage primär regelkonformes oder aber „geskriptetes“ Verhalten auch unter Einsatz von randomisierten Verfahren abzubilden. Für eine realistische Repräsentation sind jedoch auch Abweichungen von den Regeln notwendig, die nicht zufällig sondern kontextbedingt auftreten. Im Rahmen dieses Forschungsprojektes wurde ein realitätsnaher Straßenverkehrssimulator realisiert, der mittels eines detailliert definierten Systems für kognitive Agenten auch diese irregulären Verhaltensweisen generiert und somit ein realistisches Verkehrsverhalten für die Verwendung in VR-Anwendungen simuliert. Durch das Erweitern der Agenten mit psychologischen Persönlichkeitsprofilen, basierend auf dem „Fünf-Faktoren-Modell“, zeigen die Agenten individualisierte und gleichzeitig konsistente Verhaltensmuster. Ein dynamisches Emotionsmodell sorgt zusätzlich für eine situationsbedingte Adaption des Verhaltens, z.B. bei langen Wartezeiten. Da die detaillierte Simulation kognitiver Prozesse, der Persönlichkeitseinflüsse und der emotionalen Zustände erhebliche Rechenleistungen verlangt, wurde ein mehrschichtiger Simulationsansatz entwickelt, der es erlaubt den Detailgrad der Berechnung und Darstellung jedes Agenten während der Simulation stufenweise zu verändern, so dass alle im System befindlichen Agenten konsistent simuliert werden können. Im Rahmen diverser Evaluierungsiterationen in einer bestehenden VR-Anwendung – dem FIVIS-Fahrradfahrsimulator des Antragstellers - konnte eindrucksvoll nachgewiesen werden, dass die realisierten Konzepte die ursprünglich formulierten Forschungsfragestellung überzeugend und effizient lösen.
The steadily decreasing prices of display technologies and computer graphics hardware contribute to the increasing popularity of multiple-display environments, like large, high-resolution displays. It is therefore necessary that educational organizations give the new generation of computer scientists an opportunity to become familiar with this kind of technology. However, there is a lack of tools that allow for getting started easily. Existing frameworks and libraries that provide support for multi-display rendering are often complex in understanding, configuration and extension. This is critical especially in educational context where the time that students have for their projects is limited and quite short. These tools are also rather known and used in research communities only, thus providing less benefit for future non-scientists. In this work we present an extension for the Unity game engine. The extension allows – with a small overhead – for implementation of applications that are apt to run on both single-display and multi-display systems. It takes care of the most common issues in the context of distributed and multi-display rendering like frame, camera and animation synchronization, thus reducing and simplifying the first steps into the topic. In conjunction with Unity, which significantly simplifies the creation of different kinds of virtual environments, the extension affords students to build mock-up virtual reality applications for large, high-resolution displays, and to implement and evaluate new interaction techniques and metaphors and visualization concepts. Unity itself, in our experience, is very popular among computer graphics students and therefore familiar to most of them. It is also often employed in projects of both research institutions and commercial organizations; so learning it will provide students with qualification in high demand.
Secure vehicular communication has been discussed over a long period of time. Now,- this technology is implemented in different Intelligent Transportation System (ITS) projects in europe. In most of these projects a suitable Public Key Infrastructure (PKI) for a secure communication between involved entities in a Vehicular Ad hoc Network (VANET) is needed. A first proposal for a PKI architecture for Intelligent Vehicular Systems (IVS PKI) is given by the car2car communication consortium. This architecture however mainly deals with inter vehicular communication and is less focused on the needs of Road Side Units. Here, we propose a multi-domain PKI architecture for Intelligent Transportation Systems, which considers the necessities of road infrastructure authorities and vehicle manufacturers, today. The PKI domains are cryptographically linked based on local trust lists. In addition, a crypto agility concept is suggested, which takes adaptation of key length and cryptographic algorithms during PKI operation into account.
With the increasing average age of the population in many developed countries, afflictions like cardiovascular diseases have also increased. Exercising has a proven therapeutic effect on the cardiovascular system and can counteract this development. To avoid overstrain, determining an optimal training dose is crucial. In previous research, heart rate has been shown to be a good measure for cardiovascular behavior. Hence, prediction of the heart rate from work load information is an essential part in models used for training control. Most heart-rate-based models are described in the context of specific scenarios, and have been evaluated on unique datasets only. In this paper, we conduct a joint evaluation of existing approaches to model the cardiovascular system under a certain strain, and compare their predictive performance. For this purpose, we investigated some analytical models as well as some machine learning approaches in two scenarios: prediction over a certain time horizon into the future, and estimation of the relation between work load and heart rate over a whole training session.
This book presents bond graph model-based fault detection with a focus on hybrid system models. The book addresses model design, simulation, control and model-based fault diagnosis of multidisciplinary engineering systems. The text beings with a brief survey of the state-of-the-art, then focuses on hybrid systems. The author then uses different bond graph approaches throughout the text and provides case studies.
Rural areas often lack affordable broadband Internet connectivity, mainly due to the CAPEX and especially OPEX of traditional operator equipment [HEKN11]. This digital divide limits the access to knowledge, health care and other services for billions of people. Different approaches to close this gap were discussed in the last decade [SPNB08]. In most rural areas satellite bandwidth is expensive and cellular networks (3G,4G) as well as WiMAX suffer from the usually low population density making it hard to amortize the costs of a base station [SPNB08].
In this paper, a set of micro-benchmarks is proposed to determine basic performance parameters of single-node mainstream hardware architectures for High Performance Computing. Performance parameters of recent processors, including those of accelerators, are determined. The investigated systems are Intel server processor architectures as well as the two accelerator lines Intel Xeon Phi and Nvidia graphic processors. Results show similarities for some parameters between all architectures, but significant differences for others.
A novel approach to produce 2D designs by adapting the HyperNEAT algorithm to evolve non-uniform rational basis splines (NURBS) is presented. This representation is proposed as an alternative to previous pixel-based approaches primarily motivated by aesthetic interests, and not designed for optimization tasks. This spline representation outperforms previous pixel-based approaches on target matching tasks, performing well even in matching irregular target shapes. In addition to improved evolvability in the face of a well defined fitness metric, a NURBS representation has the added virtues of being continuous rather than discrete, as well as being intuitive and easily modified by graphic and industrial designers.
[Context and motivation] Communication in distributed software development is usually supported by issue tracking systems. Within these systems, most of the communication is stored as unstructured natural language text. The natural language text, however, contains much information with respect to requirements management, e.g. discussion, clarification and prioritization of features, bugs, and refactorings. [Question] This paper investigates the information stored in the issue tracking systems of four different open-source projects. It categorizes the text and reports on the distribution of issue types and information types. [Principal ideas/results] A manual analysis of 80 issues, using a grounded approach, is conducted to derive a taxonomy of issue types and information types. Subsequently, the taxonomy is used as a codebook, to manually categorize and structure the text in another 120 issues. [Contribution] The first contribution of this paper is the taxonomy of issue and information types and the second contribution is an in-depth analysis of the natural language data and the communication. This analysis showed, for example, that information with respect to prioritization and scheduling can be found in natural language data, whether the ITS supports such tasks in a structured way or not.
An Empirical Evaluation of the Received Signal Strength Indicator for fixed outdoor 802.11 links
(2015)
For the evaluation of the received signal strength indication (RSSI) a different methodology compared to previous publications is introduced in this paper by exploiting a spectral scan feature of recent Qualcomm Atheros WiFi NICs. This method is compared to driver reports and to an industrial grade spectrum analyzer. During the conducted outdoor experiments a decreased scattering of the RSSI compared to previous publications is observed. By applying well-known mathematical tests for normality it is possible to show that the RSSI does not follow a normal distribution in a line-of-sight outdoor environment. The evaluated spectral scan features offers additional possibilities to develop interference classifiers which is an important step for frequency allocation in long-distance 802.11 networks.
Competitions for Benchmarking: Task and Functionality Scoring Complete Performance Assessment
(2015)
A recent trend in interactive environments are large, ultra high resolution displays (LUHRDs). Compared to other large interactive installations, like the CAVE tm , LUHRDs are usually flat or (slightly) curved and have a significantly higher resolution, offering new research and application opportunities.
This tutorial provides information for researchers and engineers who plan to install and use a large ultra-high resolution display. We will give detailed information on the hardware and software of recently created and established installations and will show the variety of possible approaches. Also, we will talk about rendering software, rendering techniques and interaction for LUHRDs, as well as applications.
This paper proposes an Artificial Plasmodium Algorithm (APA) mimicked a contraction wave of a plasmodium of physarum polucephalum. Plasmodia can live using the contracion wave in their body to communicate to others and transport a nutriments. In the APA, each plasmodium has two information as the wave information: the direction and food index. We apply the APA to 4 types of mazes and confirm that the APA can solve the mazes.
This paper proposes an Artificial Plasmodium Algorithm (APA) mimicked a contraction wave of a plasmodium of physarum polucephalum. Plasmodia can live using the contracion wave in their body to communicate to others and transport a nutriments. In the APA, each plasmodium has two information as the wave information: the direction and food index. We apply APA to a maze solving and route planning of road map.
Aufgrund eines nahezu gleichlautenden Beschlusses des Kreistages im Rhein-Sieg-Kreis (RSK) und des Hauptausschusses der Stadt Bonn im Jahr 2011 wurden die jeweiligen Verwaltungen beauftragt, gemeinsam mit den Energieversorgern der Region ein Starthilfekonzept Elektromobilität zu entwickeln. In Folge dieses Beschlusses konstituierte sich Ende 2011 ein Arbeitskreis, der aus den Verwaltungen des Rhein-Sieg-Kreises und der Stadt Bonn, den Energieversorgern SWB Energie und Wasser, der Rhenag, den Stadtwerken Troisdorf, der Rheinenergie und den RWE besteht. Die inhaltlichen Schwerpunkte, die inzwischen in drei Arbeitskreisen behandelt werden, umfassen den Ausbau der Ladeinfrastruktur, die Öffentlichkeitsarbeit und die Bereitstellung von Strom aus regenerativen Quellen durch den Zubau entsprechender Anlagen in der Region. Während Maßnahmen zur Öffentlichkeitsarbeit und die Bereitstellung Grünen Stroms aus den Arbeitskreisen direkt bearbeitet und bewegt werden, ist dies aufgrund der Komplexität des Themas und der zahlreichen Einflussgrößen beim Ausbau der Ladeinfrastruktur nicht möglich. Daraus entstand die Überlegung einer Kooperation mit der Hochschule Bonn-Rhein-Sieg.
Understanding the Internet of Things: A Conceptualisation of Business-to-Thing (B2T) Interactions
(2015)
The proper use of protective hoods on panel saws should reliably prevent severe injuries from (hand) contact with the blade or material kickbacks. It also should minimize long-term lung damages from fine-particle pollution. To achieve both purposes the hood must be adjusted properly by the operator for each workpiece to fit its height. After a work process is finished, the hood must be lowered down completely to the bench. Unfortunately, in practice the protective hood is fixed at a high position for most of the work time and herein loses its safety features. A system for an automatic height adjustment of the hood would increase comfort and safety. If the system can distinguish between workpieces and skin reliably, it furthermore will reduce occupational hazards for panel saw users. A functional demonstrator of such a system has been designed and implemented to show the feasibility of this approach. A specific optical sensor system is used to observe a point on the extended cut axis in front of the blade. The sensor determines the surface material reliably and measures the distance to the workpiece surface simultaneously. If the distance changes because of a workpiece fed to the machine, the control unit will set the motor-adjusted hood to the correct height. If the sensor detects skin, the hood will not be moved. In addition a camera observes the area under the hood. If there are no workpieces or offcuts left under the hood, it will be lowered back to the default position.
Persons entering the working range of industrial robots are exposed to a high risk of collision with moving parts of the system, potentially causing severe injuries. Conventional systems, which restrict the access to this area, range from walls and fences to light barriers and other vision based protective devices (VBPD). None of these systems allow to distinguish between humans and workpieces in a safe and reliable manner. In this work, a new approach is investigated, which uses an active near-infrared (NIR) camera system with advanced capabilities of skin detection to distinguish humans from workpieces based on characteristic spectral signatures. This approach allows to implement more intelligent muting processes and at the same time increases the safety of persons working close to the robots. The conceptual integration of such a camera system into a VBPD and the enhancement of person detection methods through skin detection are described and evaluated in this paper. Based upon this work, next steps could be the development of multimodal sensor systems to safeguard working ranges of collaborating robots using the described camera system.
This presentation gives an overview of current research in the area of high quality rendering and visualization at the Institute of Visual Computing (IVC). Our research facility has some unique software and hardware installations of which we will describe a large, ultra- high resolution (72 megapixel) video wall in this presentation.
TinyECC 2.0 is an open source library for Elliptic Curve Cryptography (ECC) in wireless sensor networks. This paper analyzes the side channel susceptibility of TinyECC 2.0 on a LOTUS sensor node platform. In our work we measured the electromagnetic (EM) emanation during computation of the scalar multiplication using 56 different configurations of TinyECC 2.0. All of them were found to be vulnerable, but to a different degree. The different degrees of leakage include adversary success using (i) Simple EM Analysis (SEMA) with a single measurement, (ii) SEMA using averaging, and (iii) Multiple-Exponent Single-Data (MESD) with a single measurement of the secret scalar. It is extremely critical that in 30 TinyECC 2.0 configurations a single EM measurement of an ECC private key operation is sufficient to simply read out the secret scalar. MESD requires additional adversary capabilities and it affects all TinyECC 2.0 configurations, again with only a single measurement of the ECC private key operation. These findings give evidence that in security applications a configuration of TinyECC 2.0 should be chosen that withstands SEMA with a single measurement and, beyond that, an addition of appropriate randomizing countermeasures is necessary.