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Neural networks in a multilayer perceptron architecture are able to classify data and approximate functions based on a set of sample data (curve fitting). These properties are used to investigate experimentally the applicability of neural networks for cost estimation in early phases of product design. Experiments are based on pilot cost data from a manufacturing company. In addition, artificially created simulative data are used for benchmarking. The cost estimation performance is compared to conventional methods, i.e. linear and non-linear parametric regression. Neural networks achieve lower deviations in their cost estimations. Beyond the use of standard neural architectures, simple modifications for a performance improvement are suggested and tested. Finally, a profile for situations where neural networks are appropriate is derived from the results.
Technology Transfer in Developing Countries: Computer Integrated Manufacturing (CIM) in China
(1994)
Information spielt in jeder arbeitsteilig organisierten Volkswirtschaft eine wichtige Rolle. Nur durch den Austausch von Informationen ist eine Koordination von Leistungserstellungs- und Allokationsprozessen möglich. "Alles das, was ... geteilt, gespalten oder weiter untergliedert – mit einem Wort: was aufgelöst worden ist, muß durch ein System von Information und Kommunikation wieder verbunden werden" (1). Ein Betrieb ist ohne Informationsfluß im Inneren und nach außen schlichtweg nicht funktionsfähig.
Towards a Generalization of Production Theory - "Soft" Production Functions Using Fuzzy Set Theory
(1992)
Information
(1993)
Heutzutage ist die Entwicklung von Luft- und Raumfahrzeugen ein komplexer und standardisierter Prozess, der verschiedene Disziplinen der Wissenschaft und des Ingenieurwesens vereint. Die Kenntnis flugphysikalischer Eigenschaften, insbesondere Aerodynamik und Strömung, ist für den Entwurf von Luft- und Raumfahrzeugen unerlässlich. Um den Aufwand zur Berechnung dieser Eigenschaften zu verringern, wurden Methoden und Werkzeuge zur computergestützten Simulation entworfen. Diese werden in integrierten simulationsbasierten Entwicklungsprozessen zusammengefasst. Dadurch ist es beispielsweise möglich, Zeitersparnisse von bis zu mehreren Jahren, gegenüber physikalischen Tests in Windkanälen, zu erzielen [Bec08].
This report presents the implementation and evaluation of a computer vision problem on a Field Programmable Gate Array (FPGA). This work is based upon [5] where the feasibility of application specific image processing algorithms on a FPGA platform have been evaluated by experimental approaches. The results and conclusions of that previous work builds the starting point for the work, described in this report. The project results show considerable improvement of previous implementations in processing performance and precision. Different algorithms for detecting Binary Large OBjects (BLOBs) more precisely have been implemented. In addition, the set of input devices for acquiring image data has been extended by a Charge-Coupled Device (CCD) camera. The main goal of the designed system is to detect BLOBs in continuous video image material and compute their center points.
This work belongs to the MI6 project from the Computer Vision research group of the University of Applied Sciences Bonn-Rhein-Sieg1 . The intent is the invention of a passive tracking device for an immersive environment to improve user interaction and system usability. Therefore the detection of the users position and orientation in relation to the projection surface is required. For a reliable estimation a robust and fast computation of the BLOB's center-points is necessary. This project has covered the development of a BLOB detection system on an Altera DE2 Development and Education Board with a Cyclone II FPGA. It detects binary spatially extended objects in image material and computes their center points. Two different sources have been applied to provide image material for the processing. First, an analog composite video input, which can be attached to any compatible video device. Second, a five megapixel CCD camera, which is attached to the DE2 board. The results are transmitted on the serial interface of the DE2 board to a PC for validation of their ground truth and further processing. The evaluation compares precision and performance gain dependent on the applied computation methods and the input device, which is providing the image material.
This report presents the implementation and evaluation of a computer vision task on a Field Programmable Gate Array (FPGA). As an experimental approach for an application-specific image-processing problem it provides reliable results to measure gained performance and precision compared with similar solutions on General Purpose Processor (GPP) architectures.
The project addresses the problem of detecting Binary Large OBjects (BLOBs) in a continuous video stream. For this problem a number of different solutions exist. But most of these are realized on GPP platforms, where resolution and processing speed define the performance barrier. With the opportunity of parallelization and performance abilities like in hardware, the application of FPGAs become interesting. This work belongs to the MI6 project from the Computer Vision research group of the University of Applied Sciences Bonn-Rhein-Sieg. It address the detection of the users position and orientation in relation to the virtual environment in an Immersion Square.
The goal is to develop a light emitting device, that points from the user towards the point of interest on the projection screen. The projected light dots are used to represent the user in the virtual environment. By detecting the light dots with video cameras, the idea is to interface the position and orientation of the relative position of the user interface. Fort that the laser dots need to be arranged in a unique pattern, which requires at least five points.[29] For a reliable estimation a robust computation of the BLOB's center-points is necessary.
This project has covered the development of a BLOB detection system on a FPGA platform. It detects binary spatially extended objects in a continuous video stream and computes their center points. The results are displayed to the user and where validated for their ground truth. The evaluation compares precision and performance gain against similar approaches on GPP platforms.
This thesis work presents the implementation and validation of image processing problems in hardware to estimate the performance and precision gain. It compares the implementation for the addressed problem on a Field Programmable Gate Array (FPGA) with a software implementation for a General Purpose Processor (GPP) architecture. For both solutions the implementation costs for their development is an important aspect in the validation. The analysis of the flexibility and extendability that can be achieved by a modular implementation for the FPGA design was another major aspect. This work is based upon approaches from previous work, which included the detection of Binary Large OBjects (BLOBs) in static images and continuous video streams [13, 15]. One addressed problem of this work is the tracking of the detected BLOBs in continuous image material. This has been implemented for the FPGA platform and the GPP architecture. Both approaches have been compared with respect to performance and precision. This research project is motivated by the MI6 project of the Computer Vision research group, which is located at the Bonn-Rhein-Sieg University of Applied Sciences. The intent of the MI6 project is the tracking of a user in an immersive environment. The proposed solution is to attach a light emitting device to the user for tracking the created light dots on the projection surface of the immersive environment. Having the center points of those light dots would allow the estimation of the user’s position and orientation. One major issue that makes Computer Vision problems computationally expensive is the high amount of data that has to be processed in real-time. Therefore, one major target for the implementation was to get a processing speed of more than 30 frames per second. This would allow the system to realize feedback to the user in a response time which is faster than the human visual perception. One problem that comes with the idea of using a light emitting device to represent the user, is the precision error. Dependent on the resolution of the tracked projection surface of the immersive environment, a pixel might have a size in cm2. Having a precision error of only a few pixels, might lead to an offset in the estimated user’s position of several cm. In this research work the development and validation of a detection and tracking system for BLOBs on a Cyclone II FPGA from Altera has been realized. The system supports different input devices for the image acquisition and can perform detection and tracking for five to eight BLOBs. A further extension of the design has been evaluated and is possible with some constraints. Additional modules for compressing the image data based on run-length encoding and sub-pixel precision for the computed BLOB center-points have been designed. For the comparison of the FPGA approach for BLOB tracking a similar implementation in software using a multi-threaded approach has been realized. The system can transmit the detection or tracking results on two available communication interfaces, USB and RS232. The analysis of the hardware solution showed a similar precision for the BLOB detection and tracking as the software approach. One problem is the strong increase of the allocated resources when extending the system to process more BLOBs. With one of the applied target platforms, the DE2-70 board from Altera, the BLOB detection could be extended to process up to thirty BLOBs. The implementation of the tracking approach in hardware required much more effort than the software solution. The design of high level problems in hardware for this case are more expensive than the software implementation. The search and match steps in the tracking approach could be realized more efficiently and reliably in software. The additional pre-processing modules for sub-pixel precision and run-length-encoding helped to increase the system’s performance and precision.
Due to regionalization and global competition, many companies have turned their attention to other markets outside the domestic ones in anticipation of securing profitable market(s) for their products. Cormart (Nigeria) Limited is one of such companies, seeking to expand beyond its domestic borders. Cormart is a Nigerian trading company specializing in Industrial Raw Materials and Chemicals. It represents the business interests of top Multinational Companies that wish to do business in Nigeria. In line with its expansion strategy, Cormart seeks to introduce its newly developed spray starch product (RENEW) into the Ghanaian market.
Intercultural Management
(2021)
Interkulturelles Management
(2017)
Klar und verständlich stellt dieses Buch die wesentlichen Rahmenbedingungen und Instrumente des internationalen Managementhandelns dar. Diese treten in der Unternehmenspraxis z. B. in der Führung und Zusammenarbeit von Mitarbeitern unterschiedlicher Kulturen oder im internationalen Projektmanagement auf. Darüber hinaus eröffnet das Werk Perspektiven, die Erfahrungen im internationalen Managementhandeln auf andere Kulturunterschiede im Unternehmen – und damit nutzbare Diversity-Potenziale – zu übertragen.
Interkulturelles Management
(2002)
Interkulturelles Management
(2004)
Several species of (poly)saccharides and organic acids can be found often simultaneously in various biological matrices, e.g., fruits, plant materials, and biological fluids. The analysis of such matrices sometimes represents a challenging task. Using Aloe vera (A. vera) plant materials as an example, the performance of several spectroscopic methods (80 MHz benchtop NMR, NIR, ATR-FTIR and UV-Vis) for the simultaneous analysis of quality parameters of this plant material was compared. The determined parameters include (poly)saccharides such as aloverose, fructose and glucose as well as organic acids (malic, lactic, citric, isocitric, acetic, fumaric, benzoic and sorbic acids). 500 MHz NMR and high-performance liquid chromatography (HPLC) were used as the reference methods.
UV-VIS data can be used only for identification of added preservatives (benzoic and sorbic acids) and drying agent (maltodextrin) and semiquantitative analysis of malic acid. NIR and MIR spectroscopies combined with multivariate regression can deliver more informative overview of A. vera extracts being able to additionally quantify glucose, aloverose, citric, isocitric, malic, lactic acids and fructose. Low-field NMR measurements can be used for the quantification of aloverose, glucose, malic, lactic, acetic, and benzoic acids. The benchtop NMR method was successfully validated in terms of robustness, stability, precision, reproducibility and limit of detection (LOD) and quantification (LOQ), respectively.
All spectroscopic techniques are useful for the screening of (poly)saccharides and organic acids in plant extracts and should be applied according to its availability as well as information and confidence required for the specific analytical goal. Benchtop NMR spectroscopy seems to be the most feasible solution for quality control of A. vera products.
Zentrale Archivierung und verteilte Kommunikation digitaler Bilddaten in der Pneumokoniosevorsorge
(2010)
Pneumokoniose-Vorsorgeuntersuchungen erfordern die Befundung einer Röntgenthoraxaufnahme nach ILO-Staublungenklassifikation. Inzwischen werden die benötigten Aufnahmen bereits in großem Umfang digital angefertigt und kommuniziert. Hierdurch entstehen neue Anforderungen an verwendete Technik und Workflow-Mechanismen, um einen effizienten Ablauf von Untersuchung, Befundung und Dokumentation zu gewährleisten.
Sicherung des Jugend- und Spielerschutzes innerhalb des gewerblichen Geldspiels in Deutschland - 2.0
(2017)
Eine wissenschaftliche Analyse zur Zertifizierung des gewerblichen Geldspiels in Deutschland. Die Basis bildet die international und interdisziplinär validierte wissenschaftliche Expertise "Safeguarding the Protection of Minors and Players with Respect to Commercial Gambling in Germany - 2.0". Ziel ist die Qualitätssicherung für einen verantwortlichen Umgang mit Glücks- und Gewinnspielangeboten (Responsible Gaming). Dazu wird ein Prüfkatalog für das gewerbliche Geldspiel in Spielhallen und in Gaststätten vorgestellt und durch Musterformulare unterstützt. Dieses Zertifizierungsverfahren kann auch im internationalen Kontext Impulse geben und gegebenenfalls einen Standard setzen, auch zur Regulierung nicht-regulierter Glücks- und Gewinnspielangebote.
A central objective of the German gambling law is to ensure the protection of minors and players (§ 1 Sentence 1 No. 3 GlüStV 2012). Since the year 2014 gambling facilities for commercial games of chance in gambling halls and restaurants have been certified by the German Safety Standards Authority [Technischer Überwachungsverein – TÜV]. Certification by government-accredited testing organizations based on internationally validated, interdisciplinary scientific expertise "Safeguarding the Protection of Minors and Players with Respect to Commercial Gambling in Germany – 2.0" is a quality assurance instrument from a regulatory perspective. It is in the interests of, in particular, excellent quality providers to ensure that they are also perceived as providing this level of quality. Certification leads to market separation. In so doing, the advantages of end-to-end certification should be greater than any disadvantages. Analysing the international environment shows that certifi cation initiatives are necessary and have been put in place in other sectors of the gambling industry.
The primary aim is quality assurance for a responsible handling of commercial games of chance offerings (responsible gambling). The presented testing catalogue for commercial gambling can also provide an impetus in the international context and, as appropriate, a set standard.
Although most individuals who gamble do so without any adverse consequences, some individuals develop a recurrent, maladaptive pattern of gambling behaviour, often called pathological gambling or gambling disorder, that is associated with financial losses, disruption of family and interpersonal relationships, and co-occurring psychiatric disorders. Identifying whether different types of gambling modalities vary in their ability to lead to maladaptive patterns of gambling behaviour is essential to develop public policies that seek to balance access to gambling opportunities with minimizing risk for the potential adverse consequences of gambling behaviour. Until recently, assessing the risk potential of different types of gambling products was nearly impossible. ASTERIG, initially developed in Germany in 2006-2010, is an assessment tool to measure and to evaluate the risk potential of any gambling product based on scores on ten dimensions. In doing so, it also allows a comparison to be drawn between the addictive potential of different gambling products. Furthermore, the tool highlights where the specific risk potential of each specific gambling product lies. This makes it a valuable tool at the legislative, case law, and administrative levels as it allows the risk potential of individual gambling products to be identified and to be compared globally and across 10 different dimensions of risk potential. We note that specific gambling products should always be evaluated rather than product groups (lotteries, slot machines) or providers, as there may be variations among those product groups that impact their risk potential. For example, slot machines may vary on the amount of jackpot, which may influence their risk potential.
The Information and Communication Technology (ICT) sector is a significant global industry, and addressing climate change is of critical importance. This paper aims to assess the resources utilized by the ICT sector, the associated negative environmental impacts, and potential mitigation measures. In order to understand these aspects, this study attempts to categorize the resources used by ICT, analyze the amount consumed and the resulting negative impacts, and determine what measures exist to mitigate them. An economic and empirical evaluation shows a negative trend in ICT’s resource consumption, mainly due to increased energy consumption and rising carbon emissions from devices such as smartphones and data centers. The investigated countermeasures focus on Green IT strategies that encompass energy efficiency, carbon awareness, and hardware efficiency principles as outlined by the Green Software Foundation. Special attention is given to reducing the environmental footprint of data center operations and smartphones. This paper concludes that Green IT strategies, although promising in theory, are often not implemented at an industry level.
While humans can effortlessly pick a view from multiple streams, automatically choosing the best view is a challenge. Choosing the best view from multi-camera streams poses a problem regarding which objective metrics should be considered. Existing works on view selection lack consensus about which metrics should be considered to select the best view. The literature on view selection describes diverse possible metrics. And strategies such as information-theoretic, instructional design, or aesthetics-motivated fail to incorporate all approaches. In this work, we postulate a strategy incorporating information-theoretic and instructional design-based objective metrics to select the best view from a set of views. Traditionally, information-theoretic measures have been used to find the goodness of a view, such as in 3D rendering. We adapted a similar measure known as the viewpoint entropy for real-world 2D images. Additionally, we incorporated similarity penalization to get a more accurate measure of the entropy of a view, which is one of the metrics for the best view selection. Since the choice of the best view is domain-dependent, we chose demonstration-based training scenarios as our use case. The limitation of our chosen scenarios is that they do not include collaborative training and solely feature a single trainer. To incorporate instructional design considerations, we included the trainer’s body pose, face, face when instructing, and hands visibility as metrics. To incorporate domain knowledge we included predetermined regions’ visibility as another metric. All of those metrics are taken into account to produce a parameterized view recommendation approach for demonstration-based training. An online study using recorded multi-camera video streams from a simulation environment was used to validate those metrics. Furthermore, the responses from the online study were used to optimize the view recommendation performance with a normalized discounted cumulative gain (NDCG) value of 0.912, which shows good performance with respect to matching user choices.
RoCKIn@Work was focused on benchmarks in the domain of industrial robots. Both task and functionality benchmarks were derived from real world applications. All of them were part of a bigger user story painting the picture of a scaled down real world factory scenario. Elements used to build the testbed were chosen from common materials in modern manufacturing environments. Networked devices, machines controllable through a central software component, were also part of the testbed and introduced a dynamic component to the task benchmarks. Strict guidelines on data logging were imposed on participating teams to ensure gathered data could be automatically evaluated. This also had the positive effect that teams were made aware of the importance of data logging, not only during a competition but also during research as useful utility in their own laboratory. Tasks and functionality benchmarks are explained in detail, starting with their use case in industry, further detailing their execution and providing information on scoring and ranking mechanisms for the specific benchmark.
We present an interactive system that uses ray tracing as a rendering technique. The system consists of a modular Virtual Reality framework and a cluster-based ray tracing rendering extension running on a number of Cell Broadband Engine-based servers. The VR framework allows for loading rendering plugins at runtime. By using this combination it is possible to simulate interactively effects from geometric optics, like correct reflections and refractions.
Using Visual and Auditory Cues to Locate Out-of-View Objects in Head-Mounted Augmented Reality
(2021)
Dried serum spots that are well prepared can be attractive alternatives to frozen serum samples for shelving specimens in a medical or research center's biobank and mailing freshly prepared serum to specialized laboratories. During the pre-analytical phase, complications can arise which are often challenging to identify or are entirely overlooked. These complications can lead to reproducibility issues, which can be avoided in serum protein analysis by implementing optimized storage and transfer procedures. With a method that ensures accurate loading of filter paper discs with donor or patient serum, a gap in dried serum spot preparation and subsequent serum analysis shall be filled. Pre-punched filter paper discs with a 3 mm diameter are loaded within seconds in a highly reproducible fashion (approximately 10% standard deviation) when fully submerged in 10 μl of serum, named the "Submerge and Dry" protocol. Such prepared dried serum spots can store several hundred micrograms of proteins and other serum components. Serum-borne antigens and antibodies are reproducibly released in 20 μl elution buffer in high yields (approximately 90%). Dried serum spot-stored and eluted antigens kept their epitopes and antibodies their antigen binding abilities as was assessed by SDS-PAGE, 2D gel electrophoresis-based proteomics, and Western blot analysis, suggesting pre-punched filter paper discs as handy solution for serological tests.
Insolvenzanfechtung von Beitragszahlungen an Sozialversicherungsträger – aktuelle Rechtsprechung
(2010)
An analysis of sharing string objects with the Java Virtual Machine was conducted; they are the most used objects in Java programs and they are immutable - thus they are read-only and easily identified. While the results are promising, it is clear that sharing more objects would result in better performance. Automatic object selection for sharing is non-trivial, because in the current state only read-only objects can be shared. This attribute can not be easily determined during runtime by an algorithm; the developer on the other hand can. This thesis presents the development of an Application Programmer Interface (API) that allows programmers to use the Java Virtual Machine (JVM) internal sharing functionality. Furthermore, we present the usage of the sharing API. Open-source software was used as real-world test cases. Afterwards the evaluation shows that the ratio between memory savings and start-up time overhead is reasonable.
The Participation Act, introduced in the Netherlands in 2015, puts into practice the idea that every individual has to make a contribution in a participatory society. The Act includes aspects of income support, compulsory activities in return for benefits, and labour market reintegration. Drawing on 45 interviews, we provide insights into interactions between the individual financial and social situation, an individual’s position in society, and reintegration activities. The narratives show the fundamental need for individual freedom and societal meaning, recognition, and appreciation, as well as the complex circumstances in which social assistance recipients make decisions. Conflicts between those needs and the Act lead to the question of how personal and societal objectives can be reconciled.
In Sensor-based Fault Detection and Diagnosis (SFDD) methods, spatial and temporal dependencies among the sensor signals can be modeled to detect faults in the sensors, if the defined dependencies change over time. In this work, we model Granger causal relationships between pairs of sensor data streams to detect changes in their dependencies. We compare the method on simulated signals with the Pearson correlation, and show that the method elegantly handles noise and lags in the signals and provides appreciable dependency detection. We further evaluate the method using sensor data from a mobile robot by injecting both internal and external faults during operation of the robot. The results show that the method is able to detect changes in the system when faults are injected, but is also prone to detecting false positives. This suggests that this method can be used as a weak detection of faults, but other methods, such as the use of a structural model, are required to reliably detect and diagnose faults.
Die Fachhochschulen Bonn-Rhein-Sieg und RheinAhrCampus als Instrumente im regionalen Strukturwandel
(2004)
The Bonn region had to undergo a serious structural change because of the loss of its function as the capital of Germany. In this empirical study the role of the two newly founded universities for applied sciences Bonn-Rhein-Sieg and RheinAhrCampus in the process of regional structural change is examined. What was and still is their contribution to innovative regional development? The special focus of this study is on the number of students and graduates, the transfer of knowledge and technology and the spin-offs and start-ups.
Hochschulen beschäftigen sich mit der Frage, wie Lehrveranstaltungen und Forschungsprojekte durch den Einsatz digitaler Werkzeuge und Lernplattformen begleitet und ergänzt werden können. Bibliotheken spielen hierbei häufig eine tragende Rolle, auf ganz unterschiedliche Art und Weise: Als Content-Entwickler und -Provider, als Supportstelle oder als E-Learning-Beratungsstelle für Lehrende und Studierende.