Refine
H-BRS Bibliography
- yes (82) (remove)
Departments, institutes and facilities
- Fachbereich Angewandte Naturwissenschaften (23)
- Fachbereich Wirtschaftswissenschaften (21)
- Fachbereich Informatik (17)
- Fachbereich Ingenieurwissenschaften und Kommunikation (12)
- Institut für Technik, Ressourcenschonung und Energieeffizienz (TREE) (9)
- Fachbereich Sozialpolitik und Soziale Sicherung (7)
- Institut für funktionale Gen-Analytik (IFGA) (7)
- Institute of Visual Computing (IVC) (5)
- Institut für Cyber Security & Privacy (ICSP) (2)
- Institut für Sicherheitsforschung (ISF) (2)
Document Type
- Article (82) (remove)
Year of publication
- 2015 (82) (remove)
Keywords
- Prozessmanagement (3)
- Sortimentspolitik (2)
- simulation (2)
- 3D activity landscapes (1)
- AMBER (1)
- Absatzkanal (1)
- Acute lymphoblastic leukemia (1)
- Adipose tissue-derived stem cells (1)
- Affordances (1)
- Altenhilfe (1)
We present a system that combines voxel and polygonal representations into a single octree acceleration structure that can be used for ray tracing. Voxels are well-suited to create good level-of-detail for high-frequency models where polygonal simplifications usually fail due to the complex structure of the model. However, polygonal descriptions provide the higher visual fidelity. In addition, voxel representations often oversample the geometric domain especially for large triangles, whereas a few polygons can be tested for intersection more quickly.
The steadily decreasing prices of display technologies and computer graphics hardware contribute to the increasing popularity of multiple-display environments, like large, high-resolution displays. It is therefore necessary that educational organizations give the new generation of computer scientists an opportunity to become familiar with this kind of technology. However, there is a lack of tools that allow for getting started easily. Existing frameworks and libraries that provide support for multi-display rendering are often complex in understanding, configuration and extension. This is critical especially in educational context where the time that students have for their projects is limited and quite short. These tools are also rather known and used in research communities only, thus providing less benefit for future non-scientists. In this work we present an extension for the Unity game engine. The extension allows – with a small overhead – for implementation of applications that are apt to run on both single-display and multi-display systems. It takes care of the most common issues in the context of distributed and multi-display rendering like frame, camera and animation synchronization, thus reducing and simplifying the first steps into the topic. In conjunction with Unity, which significantly simplifies the creation of different kinds of virtual environments, the extension affords students to build mock-up virtual reality applications for large, high-resolution displays, and to implement and evaluate new interaction techniques and metaphors and visualization concepts. Unity itself, in our experience, is very popular among computer graphics students and therefore familiar to most of them. It is also often employed in projects of both research institutions and commercial organizations; so learning it will provide students with qualification in high demand.
Allgemeines Steuerrecht
(2015)
Háttér és célkitűzések: A játékszenvedély vizsgálatával foglalkozó tudományos cikkek sora dinamikusan bővült az elmúlt években. Kutatások folynak a témában például Nagy-Britanniában, (1) Finnországban(2) és Svédországban(3) is. Ugyanakkor ezen kutatások empirikus eredményei még nem publikáltak, így az értékelésük is csak később lehetséges.(4)
Aufschiebende Wirkung eines Widerspruchs gegen die Einstellung des Verletztengeldes - JA oder NEIN?
(2015)
Big Data und aktuelle Trends
(2015)
Competitions for Benchmarking: Task and Functionality Scoring Complete Performance Assessment
(2015)
Detection of triacetone triperoxide using temperature cycled metal-oxide semiconductor gas sensors
(2015)
Die Forschung zur kontrovers diskutierten Robotik in der Pflege und Begleitung von Personen mit Demenz steht noch am Anfang, wenngleich bereits erste Systeme auf dem Markt sind. Der Beitrag gibt entlang beispielhafter, fallbezogener Auszüge Einblicke in das laufende multidisziplinäre Projekt EmoRobot, das sich explorativ und interpretativ mit der Erkundung des Einsatzes von Robotik in der emotionsorientierten Pflege und Versorgung von Personen mit Demenz befasst. Fokussiert werden dabei die je eigenen Relevanzen der Personen mit Demenz.
Digitales Geld
(2015)