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We present a system that combines voxel and polygonal representations into a single octree acceleration structure that can be used for ray tracing. Voxels are well-suited to create good level-of-detail for high-frequency models where polygonal simplifications usually fail due to the complex structure of the model. However, polygonal descriptions provide the higher visual fidelity. In addition, voxel representations often oversample the geometric domain especially for large triangles, whereas a few polygons can be tested for intersection more quickly.
The proper use of protective hoods on panel saws should reliably prevent severe injuries from (hand) contact with the blade or material kickbacks. It also should minimize long-term lung damages from fine-particle pollution. To achieve both purposes the hood must be adjusted properly by the operator for each workpiece to fit its height. After a work process is finished, the hood must be lowered down completely to the bench. Unfortunately, in practice the protective hood is fixed at a high position for most of the work time and herein loses its safety features. A system for an automatic height adjustment of the hood would increase comfort and safety. If the system can distinguish between workpieces and skin reliably, it furthermore will reduce occupational hazards for panel saw users. A functional demonstrator of such a system has been designed and implemented to show the feasibility of this approach. A specific optical sensor system is used to observe a point on the extended cut axis in front of the blade. The sensor determines the surface material reliably and measures the distance to the workpiece surface simultaneously. If the distance changes because of a workpiece fed to the machine, the control unit will set the motor-adjusted hood to the correct height. If the sensor detects skin, the hood will not be moved. In addition a camera observes the area under the hood. If there are no workpieces or offcuts left under the hood, it will be lowered back to the default position.
The steadily decreasing prices of display technologies and computer graphics hardware contribute to the increasing popularity of multiple-display environments, like large, high-resolution displays. It is therefore necessary that educational organizations give the new generation of computer scientists an opportunity to become familiar with this kind of technology. However, there is a lack of tools that allow for getting started easily. Existing frameworks and libraries that provide support for multi-display rendering are often complex in understanding, configuration and extension. This is critical especially in educational context where the time that students have for their projects is limited and quite short. These tools are also rather known and used in research communities only, thus providing less benefit for future non-scientists. In this work we present an extension for the Unity game engine. The extension allows – with a small overhead – for implementation of applications that are apt to run on both single-display and multi-display systems. It takes care of the most common issues in the context of distributed and multi-display rendering like frame, camera and animation synchronization, thus reducing and simplifying the first steps into the topic. In conjunction with Unity, which significantly simplifies the creation of different kinds of virtual environments, the extension affords students to build mock-up virtual reality applications for large, high-resolution displays, and to implement and evaluate new interaction techniques and metaphors and visualization concepts. Unity itself, in our experience, is very popular among computer graphics students and therefore familiar to most of them. It is also often employed in projects of both research institutions and commercial organizations; so learning it will provide students with qualification in high demand.
Der Einsatz von Agentensystemen ist vielfältig, dennoch sind aktuelle Realisierungen lediglich in der Lage primär regelkonformes oder aber „geskriptetes“ Verhalten auch unter Einsatz von randomisierten Verfahren abzubilden. Für eine realistische Repräsentation sind jedoch auch Abweichungen von den Regeln notwendig, die nicht zufällig sondern kontextbedingt auftreten. Im Rahmen dieses Forschungsprojektes wurde ein realitätsnaher Straßenverkehrssimulator realisiert, der mittels eines detailliert definierten Systems für kognitive Agenten auch diese irregulären Verhaltensweisen generiert und somit ein realistisches Verkehrsverhalten für die Verwendung in VR-Anwendungen simuliert. Durch das Erweitern der Agenten mit psychologischen Persönlichkeitsprofilen, basierend auf dem „Fünf-Faktoren-Modell“, zeigen die Agenten individualisierte und gleichzeitig konsistente Verhaltensmuster. Ein dynamisches Emotionsmodell sorgt zusätzlich für eine situationsbedingte Adaption des Verhaltens, z.B. bei langen Wartezeiten. Da die detaillierte Simulation kognitiver Prozesse, der Persönlichkeitseinflüsse und der emotionalen Zustände erhebliche Rechenleistungen verlangt, wurde ein mehrschichtiger Simulationsansatz entwickelt, der es erlaubt den Detailgrad der Berechnung und Darstellung jedes Agenten während der Simulation stufenweise zu verändern, so dass alle im System befindlichen Agenten konsistent simuliert werden können. Im Rahmen diverser Evaluierungsiterationen in einer bestehenden VR-Anwendung – dem FIVIS-Fahrradfahrsimulator des Antragstellers - konnte eindrucksvoll nachgewiesen werden, dass die realisierten Konzepte die ursprünglich formulierten Forschungsfragestellung überzeugend und effizient lösen.
An Empirical Evaluation of the Received Signal Strength Indicator for fixed outdoor 802.11 links
(2015)
For the evaluation of the received signal strength indication (RSSI) a different methodology compared to previous publications is introduced in this paper by exploiting a spectral scan feature of recent Qualcomm Atheros WiFi NICs. This method is compared to driver reports and to an industrial grade spectrum analyzer. During the conducted outdoor experiments a decreased scattering of the RSSI compared to previous publications is observed. By applying well-known mathematical tests for normality it is possible to show that the RSSI does not follow a normal distribution in a line-of-sight outdoor environment. The evaluated spectral scan features offers additional possibilities to develop interference classifiers which is an important step for frequency allocation in long-distance 802.11 networks.
This paper proposes an Artificial Plasmodium Algorithm (APA) mimicked a contraction wave of a plasmodium of physarum polucephalum. Plasmodia can live using the contracion wave in their body to communicate to others and transport a nutriments. In the APA, each plasmodium has two information as the wave information: the direction and food index. We apply APA to a maze solving and route planning of road map.
This book presents bond graph model-based fault detection with a focus on hybrid system models. The book addresses model design, simulation, control and model-based fault diagnosis of multidisciplinary engineering systems. The text beings with a brief survey of the state-of-the-art, then focuses on hybrid systems. The author then uses different bond graph approaches throughout the text and provides case studies.
We propose a high-performance GPU implementation of Ray Histogram Fusion (RHF), a denoising method for stochastic global illumination rendering. Based on the CPU implementation of the original algorithm, we present a naive GPU implementation and the necessary optimization steps. Eventually, we show that our optimizations increase the performance of RHF by two orders of magnitude when compared to the original CPU implementation and one order of magnitude compared to the naive GPU implementation. We show how the quality for identical rendering times relates to unfiltered path tracing and how much time is needed to achieve identical quality when compared to an unfiltered path traced result. Finally, we summarize our work and describe possible future applications and research based on this.
Comparison of the subject-oriented and the Petri net based approach for business process automation
(2015)
The subject-oriented modelling approach [5] significally differs from the classic Petri net based approach of many business process modeling languages like EPC [9], Business Process Model and Notation (BPMN) [11], and also Yet Another Workflow Language (YAWL) [10]. In this work, we compare the two approaches by modeling a case study called "Procure to Pay"[3], a typical business process where some equipment for a construction site is rented and finally paid. The case study is not only modelled but also automated using the Metasonic Suite for the subject-oriented and YAWL for the Petri net based approach.
Competitions for Benchmarking: Task and Functionality Scoring Complete Performance Assessment
(2015)
Over the last 50 years, the controlled motion of robots has become a very mature domain of expertise. It can deal with all sorts of topologies and types of joints and actuators, with kinematic as well as dynamic models of devices, and with one or several tools or sensors attached to the mechanical structure. Nevertheless, the domain has not succeeded in standardizing the modelling of robot devices (including such fundamental entities as “reference frames”!), let alone the semantics of their motion specification and control. This thesis aims to solve this long-standing problem, from three different sides: semantic models for robot kinematics and dynamics, semantic models of all possible motion specification and control problems, and software that can support the latter while being configured by a systematic use of the former.
Communicating Sequential Processes (CSP) [7] is a calculus for concurrent systems that has been the basis of subject-oriented business process management (S-BPM) [4]. We use CSPm -- a machine readable dialect of CSP -- to create a sequence of models for a case study on an "Automated Teller Machine" [1]. We use the refinement checker FDR2 to prove that certain models are correct implementations of specifications.
Was ist dran am Hype um die Cloud? Während Gartner Research bereits von einem Abwärts trend spricht, sehen Prof. Alda und Prof. Bonne von der Hochschule Bonn-Rhein-Sieg viele gewinnbringende Anwendungsszenarien in der Praxis. Insbesondere auf den Finance- und Accounting-Bereich lassen sich die positiven Vorteile einer Cloud- Lösung übertragen.
Die Forschung zur kontrovers diskutierten Robotik in der Pflege und Begleitung von Personen mit Demenz steht noch am Anfang, wenngleich bereits erste Systeme auf dem Markt sind. Der Beitrag gibt entlang beispielhafter, fallbezogener Auszüge Einblicke in das laufende multidisziplinäre Projekt EmoRobot, das sich explorativ und interpretativ mit der Erkundung des Einsatzes von Robotik in der emotionsorientierten Pflege und Versorgung von Personen mit Demenz befasst. Fokussiert werden dabei die je eigenen Relevanzen der Personen mit Demenz.