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The development of mobile robotic systems is a demanding task regarding its complexity, required resources and skills in multiple fields such as software development, artificial intelligence, mechanical design, electrical engineering, signal processing, sensor technology or control theory. This holds true particularly for soccer playing robots, where additional aspects like high dynamics, cooperation and high physical stress have to be dealt with. In robot competitions such as RoboCup, additional skills in the domains of team, project and knowledge management are of importance.
Swedish wheeled mobile robots have remarkable mobility properties allowing them to rotate and translate at the same time. Being holonomic systems, their kinematics model results in the possibility of designing separate and independent position and heading trajectory tracking control laws. Nevertheless, if these control laws should be implemented in the presence of unaccounted actuator saturation, the resulting saturated linear and angular velocity commands could interfere with each other thus dramatically affecting the overall expected performance. Based on Lyapunov’s direct method, a position and heading trajectory tracking control law for Swedish wheeled robots is developed. It explicitly accounts for actuator saturation by using ideas from a prioritized task based control framework.
Programmable logic controllers (PLCs) have traditionally been used on numerous machines for control of the various processing and manufacturing steps. In response to an initiative by the Expert Committee Chemical Industry (FA CH), suitable metrics have been defined in order to permit rapid static analysis of comprehensive PLC programs. A tool was developed for this purpose which is also able to determine quality criteria. Additional to seven of the new metrics five metrics derived from Halstead and McCabe are used to determine the quality-criteria: testability, self-description, legibility and simplicity. New concepts were developed to determine and to calculate these criteria. The results are documented in hyper-language files with links to the called modules and control-graphs for each function. The tool was validated by three voluminous PLC-programs, two are from industrial projects.
A Bicycle Simulator Based on a Motion Platform in a Virtual Reality Environment - FIVIS Project
(2007)
In this contribution a machine vision inspection system is presented which is designed as a length measuring sensor. It is developed to be applied to a range of heat shrink tubes, varying in length, diameter and color. The challenges of this task were the precision and accuracy demands as well as the real-time applicability of the entire approach since it should be realized in regular industrial line production. In production, heat shrink tubes are cut to specific sizes from a continuous tube. A multi-measurement strategy has been developed, which measures each individual tube segment several times with sub pixel accuracy while being in the visual field. The developed approach allows for a contact-free and fully automatic control of 100% of produced heat shrink tubes according to the given requirements with a measuring precision of 0.1mm. Depending on the color, length and diameter of the tubes considered, a true positive rate of 99.99% to 100% has been reached at a true negative rate of > 99.7.
In the presented project, new approaches for the prevention of hand movements leading to hazards and for non-contact detection of fingers are intended to permit comprehensive and economical protection on circular saws. The basic principles may also be applied to other machines with manual loading and/or unloading. Two new detection principles are explained. The first is the distinction between skin and wood or other material by spectral analysis in the near infrared region. Using LED and photodiodes it is possible to detect fingers and hands reliable. With a kind of light curtain the intrusion into the dangerous zone near the blade can be prevented. The second principle is video image processing to detect persons, arms and fingers. In the first stage of development the detection of upper limb extremities within a defined hazard area by means of a computer based video image analysis is investigated.
GL-Wrapper for Stereoscopic Rendering of Standard Applications for a PC-based Immersive Environment
(2007)
In this paper, we describe an approach to academic teaching in computer science using storytelling as a means for background research to hypermedia and virtual reality topics. It is shown that narrative activity within the context of a Hypermedia Novel related to educational content can enhance motivation for self-conducted learning and in parallel lead to an edutainment system of its own. The narrative practice and background research as well as the resulting product can supplement lecture material with comparable success to traditional academic teaching approaches.
Phase Space Rendering
(2007)
The prototype of a workflow system for the submission of content to a digital object repository is here presented. It is based entirely on open-source standard components and features a service-oriented architecture. The front-end consists of Java Business Process Management (jBPM), Java Server Faces (JSF), and Java Server Pages (JSP). A Fedora Repository and a mySQL data base management system serve as a back-end. The communication between front-end and back-end uses a SOAP minimal binding stub. We describe the design principles and the construction of the prototype and discuss the possibilities and limitations of work ow creation by administrators. The code of the prototype is open-source and can be retrieved in the project escipub at http://sourceforge.net/ .