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A Bicycle Simulator Based on a Motion Platform in a Virtual Reality Environment - FIVIS Project
(2007)
In this contribution a machine vision inspection system is presented which is designed as a length measuring sensor. It is developed to be applied to a range of heat shrink tubes, varying in length, diameter and color. The challenges of this task were the precision and accuracy demands as well as the real-time applicability of the entire approach since it should be realized in regular industrial line production. In production, heat shrink tubes are cut to specific sizes from a continuous tube. A multi-measurement strategy has been developed, which measures each individual tube segment several times with sub pixel accuracy while being in the visual field. The developed approach allows for a contact-free and fully automatic control of 100% of produced heat shrink tubes according to the given requirements with a measuring precision of 0.1mm. Depending on the color, length and diameter of the tubes considered, a true positive rate of 99.99% to 100% has been reached at a true negative rate of > 99.7.
In the presented project, new approaches for the prevention of hand movements leading to hazards and for non-contact detection of fingers are intended to permit comprehensive and economical protection on circular saws. The basic principles may also be applied to other machines with manual loading and/or unloading. Two new detection principles are explained. The first is the distinction between skin and wood or other material by spectral analysis in the near infrared region. Using LED and photodiodes it is possible to detect fingers and hands reliable. With a kind of light curtain the intrusion into the dangerous zone near the blade can be prevented. The second principle is video image processing to detect persons, arms and fingers. In the first stage of development the detection of upper limb extremities within a defined hazard area by means of a computer based video image analysis is investigated.
GL-Wrapper for Stereoscopic Rendering of Standard Applications for a PC-based Immersive Environment
(2007)
In this paper, we describe an approach to academic teaching in computer science using storytelling as a means for background research to hypermedia and virtual reality topics. It is shown that narrative activity within the context of a Hypermedia Novel related to educational content can enhance motivation for self-conducted learning and in parallel lead to an edutainment system of its own. The narrative practice and background research as well as the resulting product can supplement lecture material with comparable success to traditional academic teaching approaches.
Phase Space Rendering
(2007)