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Domestic Robotics
(2016)
Over the past two decades many low and middle income countries worldwide have started to extend the coverage and improve the functioning of public social protection systems. The research program on international policy diffusion provides empirical evidence that apart from domestic factors international interdependencies matter as well for national policy change in social protection. However, little is known about the governance structures mediating international policy diffusion in social protection.
This report summarises and integrates two different tracks of research for the purpose of envisioning and preparing a joint research project proposal. Soft- and hardware systems have become increasingly complex and act "concurrently", both with respect to memory access (i.e. information flow) and computational resources (i.e. "services"). The software development metaphor of cloud-storage, cloud-computing and service-oriented design has been anticipated by artificial intelligence (AI) research at least 30 years ago (parallel and distributed computation already dates back to the 1950’s and 1970s). What is known as a "service" today is what in AI is known as the capability of an agent; and the problem of information flow and consistency has been a headstone of information processing ever since. Based on a real-world robotics application we demonstrate how an increasingly abstract description of collaborating or competing agents correspond to a set of concurrent processes.
Job-related migration has been fostered across Europe balancing unemployment in one country with demands for employees in others. However, the numbers of early school leavers and university dropouts significantly increased in the hosting countries. We propose a higher measure of cultural sensitivity in education in order to prevent frustration. The Learning Culture Survey investigates learners’ expectations towards and perceptions of education on international level with the aim to make culture in the context of education better understandable. After a brief introduction, we subsume the steps taken during the past seven years and found results. Subsequently, we introduce a method for the determination of conflict potential, which bases on the understanding of culture as the level to which people within a society accept deviations from the usual. We close with demonstrating the usefulness of the data and insights from our Learning Culture Survey in the context of practical scenarios.
In this paper, we introduce the international program erp4students as general example on how to successfully prepare university students for the world of works without having to give up the basic principle in higher education, i.e., to exclusively provide sustainable education. We start with introducing the basic concept and design of the program and provide information regarding the demographic development over the past decade and implemented quality assurance mechanisms. Subsequently, the scope and design of and hitherto achieved insights from the Learning Culture Survey are outlined. On the basis of found results, we finally discuss how erp4students can deal with possible culture-specific issues that latest might emerge when the program gets available for learners in the Asian context.
Results from the EU-project iStoppFalls : feasibility, effectiveness, approach for fall prevention
(2016)
Falls and their consequences are arguably most important events for transition from independent living to institutional care for older adults. Information and communication technology (ICT)-based support of fall prevention and fall risk assessment under the control of the user has a tremendous potential to, over time, prevent falls and reduce associated harm and costs. Our research uses participative design and a persuasive health approach to allow for seamless integration of an ICT-based fall prevention system into older adults’ everyday life. Based on a 6-month field study with 12 participants, we present qualitative results regarding the system use and provide insights into attitudes and practices of older adults concerning fall prevention and ICT-supported self-management of health. Our study demonstrates how it can lead to positive aspects of embodiment and health literacy through continuous monitoring of personal results, improved technical confidence, and quality of life. Implications are provided for designing similar systems.
Application Programming Interfaces (APIs) are a vital link between software components as well as between software and developers. Security APIs deliver crucial functionalities for programmers who see themselves in the increasing need for integrating security services into their software products. The ignorant or incorrect use of Security APIs leads to critical security flaws, as has been revealed by recent security studies. One major reason for this is rooted in usability issues. API Usability research has been deriving recommendations for designing usable APIs in general. Facing the growing relevance of Security APIs, the question arises, whether the observed usability aspects in the general space are already sufficient enough for building usable Security APIs. The currently available findings in the API Usability domain are selective fragments only, though. This still emerging field has not produced a comprehensive model yet. As a consequence, a first contribution of this paper is such a model that provides a consolidated view on the current research coverage of API Usability. On this baseline, the paper continues by conducting an analysis of relevant security studies, which give insights on usability problems developers had, when using Security APIs. This analysis leads to a proposal of eleven specific usability characteristics relevant for Security APIs. These have to be followed up by usability studies in order to evaluate how Security APIs need to be designed in a usable way and which potential trade-offs have to be balanced.
Online media consumption is the main driving force for the recent growth of the Web. As especially realtime media is becoming more and more accessible from a wide range of devices, with contrasting screen resolutions, processing resources and network connectivity, a necessary requirement is providing users with a seamless multimedia experience at the best possible quality, henceforth being able to adapt to the specific device and network conditions. This paper introduces a novel approach for adaptive media streaming in the Web. Despite the pervasive pullbased designs based on HTTP, this paper builds upon a Web-native push-based approach by which both the communication and processing overheads are reduced significantly in comparison to the pull-based counterparts. In order to maintain these properties when enhancing the scheme by adaptation features, a server-side monitoring and control needs to be developed as a consequence. Such an adaptive push-based media streaming approach is intr oduced as main contribution of this work. Moreover, the obtained evaluation results provide the evidence that with an adaptive push-based media delivery, on the one hand, an equivalent quality of experience can be provided at lower costs than by adopting pull-based media streaming. On the other hand, an improved responsiveness in switching between quality levels can be obtained at no extra costs.
Effects of Workspace Awareness and Territoriality in Environments with Large, Shared Displays
(2016)
Synchronous cooperative work of multiple collaborators in large, high-resolution display systems comprises such psychological phenomena like workspace awareness and human territoriality. The phenomena and interplay between them can cause a significant impact on human-human and human-environment interaction. In a non-digital environment humans rely on their own physical abilities, utilities, and social protocols to control those phenomena (e.g. close eyes, or use earplugs to reduce workspace awareness; rotate oneself towards collaborators to increase workspace awareness). Digital environments, on the other hand, provide us with a possibility to ease, automate, and unify control processes, thus taking off that burden from users. Yet, we have to understand first, what effects workspace awareness and territoriality have within a collaborative environment. The aim of this doctoral thesis is to investigate effects of workspace awareness and territoriality on users and interaction processes in mixed-focus scenarios of various collaborative settings.
The aim of design science research (DSR) in information systems is the user-centred creation of IT-artifacts with regard to specific social environments. For culture research in the field, which is necessary for a proper localization of IT-artifacts, models and research approaches from social sciences usually are adopted. Descriptive dimension-based culture models most commonly are applied for this purpose, which assume culture being a national phenomenon and tend to reduce it to basic values. Such models are useful for investigations in behavioural culture research because it aims to isolate, describe and explain culture-specific attitudes and characteristics within a selected society. In contrast, with the necessity to deduce concrete decisions for artifact-design, research results from DSR need to go beyond this aim. As hypothesis, this contribution generally questions the applicability of such generic culture dimensions’ models for DSR and focuses on their theoretical foundation, which goes back to Hofstede’s conceptual Onion Model of Culture. The herein applied literature-based analysis confirms the hypothesis. Consequently, an alternative conceptual culture model is being introduced and discussed as theoretical foundation for culture research in DSR.
MOOCs in POM Education
(2016)
Basic demand from enterprises towards academic education: provide students not only methodological/theoretical knowledge, but also prepare them for the future tasks in the world of works! This contradicts academia’s focus on sustainably teaching basic principles. With the extra-curricular international online program erp4students, we successfully managed to bridge this "conflict-of-interest”.
Recent years have seen extensive adoption of domain generation algorithms (DGA) by modern botnets. The main goal is to generate a large number of domain names and then use a small subset for actual C&C communication. This makes DGAs very compelling for botmasters to harden the infrastructure of their botnets and make it resilient to blacklisting and attacks such as takedown efforts. While early DGAs were used as a backup communication mechanism, several new botnets use them as their primary communication method, making it extremely important to study DGAs in detail.
In this paper, we perform a comprehensive measurement study of the DGA landscape by analyzing 43 DGAbased malware families and variants. We also present a taxonomy for DGAs and use it to characterize and compare the properties of the studied families. By reimplementing the algorithms, we pre-compute all possible domains they generate, covering the majority of known and active DGAs. Then, we study the registration status of over 18 million DGA domains and show that corresponding malware families and related campaigns can be reliably identified by pre-computing future DGA domains. We also give insights into botmasters’ strategies regarding domain registration and identify several pitfalls in previous takedown efforts of DGA-based botnets. We will share the dataset for future research and will also provide a web service to check domains for potential DGA identity.