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3D Printers as Sociable Technologies: Taking Appropriation Infrastructures to the Internet of Things
(2017)
From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today's most comprehensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction.
A trace of the execution of a concurrent object-oriented program can be displayed in two-dimensions as a diagram of a non-metric finite geometry. The actions of a programs are represented by points, its objects and threads by vertical lines, its transactions by horizontal lines, its communications and resource sharing by sloping arrows, and its partial traces by rectangular figures.
This paper proposes a novel approach to the generation of state equations from a bond graph (BG) of a mode switching linear time invariant model. Fast state transitions are modelled by ideal or non-ideal switches. Fixed causalities are assigned following the Standard Causality Assignment Procedure such that the number of storage elements in integral causality is maximised. A system of differential and algebraic equations (DAEs) is derived from the BG that holds for all system modes. It is distinguished between storage elements with mode independent causality and those that change causality due to switch state changes.
This work presents the analysis of data recorded by an eye tracking device in the course of evaluating a foveated rendering approach for head-mounted displays (HMDs). Foveated rendering methods adapt the image synthesis process to the user’s gaze and exploiting the human visual system’s limitations to increase rendering performance. Especially, foveated rendering has great potential when certain requirements have to be fulfilled, like low-latency rendering to cope with high display refresh rates. This is crucial for virtual reality (VR), as a high level of immersion, which can only be achieved with high rendering performance and also helps to reduce nausea, is an important factor in this field. We put things in context by first providing basic information about our rendering system, followed by a description of the user study and the collected data. This data stems from fixation tasks that subjects had to perform while being shown fly-through sequences of virtual scenes on an HMD. These fixation tasks consisted of a combination of various scenes and fixation modes. Besides static fixation targets, moving tar- gets on randomized paths as well as a free focus mode were tested. Using this data, we estimate the precision of the utilized eye tracker and analyze the participants’ accuracy in focusing the displayed fixation targets. Here, we also take a look at eccentricity-dependent quality ratings. Comparing this information with the users’ quality ratings given for the displayed sequences then reveals an interesting connection between fixation modes, fixation accuracy and quality ratings.
Das vorgestellte Buch ist kein Lehrbuch im eigentlichen Sinne. Aus Vorlesungsskripten entstanden, verfolgt es das Ziel, den Studenten der Wirtschaftswissenschaften an Fachhochschulen und Universitäten eine systematische, auf das Wesentliche konzentrierte Lernhilfe mit Übungen zur Vorbereitung auf Prüfungen im Fach „externes Rechnungswesen“ anzubieten. Hierzu wird zunächst auf die Rechnungslegung im handelsrechtlichen Jahresabschluss eingegangen. Dabei wurden die Änderungen durch das Bilanzrichtlinie-Umsetzungsgesetz (BilRUG) berücksichtigt. Die Vorgehensweise folgt dabei mit Ansatz, Ausweis und Bewertung der einzelnen Posten der Systematik der Aufstellung des Jahresabschlusses.
Abstandsmeßsystem
(2017)
Die Erfindung betrifft eine elektrische Insektenabwehrvorrichtung (1) zur Abwehr kriechender Insekten (2) umfassend eine Spannungserzeugungseinrichtung (4a, 4b) zur Erzeugung einer Abwehrspannung sowie umfassend zumindest zwei nebeneinander angeordnete und beabstandet zueinander verlaufende blanke elektrische Leiter (5a, 5b, 5c, 5d), die derart mit der Spannungserzeugungseinrichtung (4a, 4b) verbunden sind, dass die Abwehrspannung zwischen ihnen liegt. Die elektrischen Leiter sind als flache Leiterbahnen (5a, 5b, 5c, 5d) auf oder in der Oberfläche eines gemeinsamen Trägers (12, 13, 50, 60) ausgebildet, so dass ein Insekt (2) bei einem Berühren der Leiterbahnen (5a, 5b, 5c, 5d) einen elektrischen Schlag erhält.
The detection of human skin in images is a very desirable feature for applications such as biometric face recognition, which is becoming more frequently used for, e.g., automated border or access control. However, distinguishing real skin from other materials based on imagery captured in the visual spectrum alone and in spite of varying skin types and lighting conditions can be dicult and unreliable. Therefore, spoofing attacks with facial disguises or masks are still a serious problem for state of the art face recognition algorithms. This dissertation presents a novel approach for reliable skin detection based on spectral remission properties in the short-wave infrared (SWIR) spectrum and proposes a cross-modal method that enhances existing solutions for face verification to ensure the authenticity of a face even in the presence of partial disguises or masks. Furthermore, it presents a reference design and the necessary building blocks for an active multispectral camera system that implements this approach, as well as an in-depth evaluation. The system acquires four-band multispectral images within T = 50ms. Using a machine-learning-based classifier, it achieves unprecedented skin detection accuracy, even in the presence of skin-like materials used for spoofing attacks. Paired with a commercial face recognition software, the system successfully rejected all evaluated attempts to counterfeit a foreign face.
In diesem Artikel wird darüber berichtet, ob die Glaubwürdigkeit von Avataren als mögliches Modulationskriterium für die virtuelle Expositionstherapie von Agoraphobie in Frage kommt. Dafür werden mehrere Glaubwürdigkeitsstufen für Avatare, die hypothetisch einen Einfluss auf die virtuelle Expositionstherapie von Agoraphobie haben könnten sowie ein potentielles Expositionsszenario entwickelt. Die Arbeit kann innerhalb einer Studie einen signifikanten Einfluss der Glaubwürdigkeitsstufen auf Präsenz, Kopräsenz und Realismus aufzeigen.
A new method for design space exploration and optimization, Surrogate-Assisted Illumination (SAIL), is presented. Inspired by robotics techniques designed to produce diverse repertoires of behaviors for use in damage recovery, SAIL produces diverse designs that vary according to features specified by the designer. By producing high-performing designs with varied combinations of user-defined features a map of the design space is created. This map illuminates the relationship between the chosen features and performance, and can aid designers in identifying promising design concepts. SAIL is designed for use with compu-tationally expensive design problems, such as fluid or structural dynamics, and integrates approximative models and intelligent sampling of the objective function to minimize the number of function evaluations required. On a 2D airfoil optimization problem SAIL is shown to produce hundreds of diverse designs which perform competitively with those found by state-of-the-art black box optimization. Its capabilities are further illustrated in a more expensive 3D aerodynamic optimization task.
Current global challenges such as climate change, lack of resources, desertification, land degradation as well as loss of biodiversity can ultimately be due to human actions. Reasons are excessive production and consumption of goods and services, along with using and consuming natural resources, causing emissions and waste products. Demand in the form of consumption and supply in the form of production are closely intertwined.
An Experimental Field-Study on Active and Passive Work Breaks in a Stressful Work Environment
(2017)
Work breaks are known to have positive effects on employees’ health, performance, and safety. However, prior research has focused mainly on their timing, duration, and frequency but less on break activities. Moreover, most studies examined work breaks in rather repetitive and physical demanding work. Thus, we conducted an experimental field study with a sample of employees’ working in a stressful and cognitive demanding working environment and examined how different types of work breaks (boxing, deep relaxation, and usual breaks) affect participants’ mood, cognitive performance, and neuro-physiological state.