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This paper presents the current stage of an IP-based architecture for heterogeneous environments, covering UMTS-like W-CDMA wireless access technology, wireless and wired LANs, that is being developed under the aegis of the IST Moby Dick project. This architecture treats all transmission capabilities as basic physical and data-link layers, and attempts to replace all higher-level tasks by IP-based strategies.
To provide seamless handoffs is an important task of cellular systems. A user of a real-time conversation on a mobile terminal should not notice when moving from one base station to another one. In this paper we address handoff procedures in a scenario where the radio access network is assumed to be IP-based, i.e., IP is used up to the base stations, and the mobile terminal runs a Mobile IP client. First we will motivate the need for differentiation of fast handoffs and seamless handoffs. Then we will survey some previously proposed micro-mobility extensions; thereby we will address the question of what degree of micro-mobility support is needed in the typical structure of a radio access network. The main part of this paper then discusses network-initiated/assisted handoffs in combination with Mobile IP. Here, we aim to bring together ideas of 2G/3G systems and of IP-based approaches.
The Internet Engineering Task Force (IETF) is currently working on the development of Differentiated Services (DiffServ). DiffServ seems to be a promising technology for next-generation IP networks supporting Quality-of-Services (QoS). Emerging applications such as IP telephony and time-critical business applications can benefit significantly from the DiffServ approach since the current Internet often can not provide the required QoS. This paper describes an implementation of Differentiated Services for Linux routers and end systems. The implementation is based on the Linux traffic control package and is, therefore, very flexible. It can be used in different network environments as first-hop, boundary or interior router for Differentiated Services. In addition to the implementation architecture, the paper describes performance results demonstrating the usefulness of the DiffServ concept in general and the implementation in particular.
Recent developments in the standardization of the future Internet (driven by the IETF) and next generation telecom networks (driven by 3GPP) show a convergence towards each other. While it is currently unknown if and to what extend this development leads to a unified technical approach (in terms of signaling, routing, mobility management, charging and security) for both real-time (voice / video) and non-real-time (data) networks, the vision of an All-IP-based communication environment for all classes of traffic is one relevant option to look at.
UTRAN Internet Access
(1999)
Get a KISS - communication infrastructure for streaming services in a heterogeneous environment
(1998)
ATM virtual studio services
(1996)
The term "virtual studio" refers to real-time 3D graphics systems used to render a virtual set in sync with live camera motion. As the camera pans and zooms, the virtual set is redrawn from the correct perspective. Using blue room techniques, actors in front of the real camera are then “placed in” the virtual set. Current virtual studio systems are centralized – the blue room, cameras, renderers etc. are located at a single site. However distributed configurations offer significant economies such as the sharing of expensive rendering equipment among many sites. This paper describes early expe- riences of the DVP1 project in the realization of a distributed virtual studio. In particular we de- scribe the first video production using a distributed virtual studio over ATM and make observations concerning network QOS requirements.
Three emerging technologies are combined in a setup that has been installed and tested at GMD - the German National Research Center for Information Technology: 1. Multimedia Telecooperation Applications; 2. ATM-based high-speed networks; 3. Satellite links. The results are promising: After some initial problems, the complete scenario is up and running, allowing the interconnection of local high-speed infrastructures in rural areas to a core network via satellite. This paper describes the R&D background and state- of-the-art that led us to this approach. It then describes the communication infrastructure and the application infra- structure of the setup, the problems we had and the solu- tions we found. Finally, our experiences are summarized, and an outlook is made for future implementations.
Filling the Pipe
(1995)
An Information on Demand teleservice that was developed at the German National Research Center for Information Technology (GMD) provides remote access to multimedia information consisting of audio, video, and text [jonas et al. 94]. It uses a bidirectional narrowband message link between the end user and the service provider, and a unidirectional broadband data link from the service provider to the end user. Since the IoD teleservice is used across a satellite connection (among others), it turned out to be necessary to implement an access protocol that is optimized for the access of real-time multimedia data across a long-delay high-bandwidth link, a long fat pipe [jacobsen et al. 92]. This paper introduces the MediaService Protocol (MSP) and describes a prototype implementation (version 0.6).