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LiDAR-based Indoor Localization with Optimal Particle Filters using Surface Normal Constraints
(2023)
The perceptual upright results from the multisensory integration of the directions indicated by vision and gravity as well as a prior assumption that upright is towards the head. The direction of gravity is signalled by multiple cues, the predominant of which are the otoliths of the vestibular system and somatosensory information from contact with the support surface. Here, we used neutral buoyancy to remove somatosensory information while retaining vestibular cues, thus "splitting the gravity vector" leaving only the vestibular component. In this way, neutral buoyancy can be used as a microgravity analogue. We assessed spatial orientation using the oriented character recognition test (OChaRT, which yields the perceptual upright, PU) under both neutrally buoyant and terrestrial conditions. The effect of visual cues to upright (the visual effect) was reduced under neutral buoyancy compared to on land but the influence of gravity was unaffected. We found no significant change in the relative weighting of vision, gravity, or body cues, in contrast to results found both in long-duration microgravity and during head-down bed rest. These results indicate a relatively minor role for somatosensation in determining the perceptual upright in the presence of vestibular cues. Short-duration neutral buoyancy is a weak analogue for microgravity exposure in terms of its perceptual consequences compared to long-duration head-down bed rest.
Dieses Buch wurde im Rahmen eines Wirtschaftsinformatik-Projektes an der Hochschule Bonn-Rhein-Sieg unter Aufsicht von Prof. Dr. Alexandra Kees geschrieben. Ziel des Projektes war die Erstellung eines Funktionsreferenzmodells für Enterprise Resource Planning (ERP-) Software, welches in Form eines Buches veröffentlicht werden sollte. Die Studierenden haben für das Projekt jeweils verschiedene Teilbereiche, die in einem ERP-System gewöhnlich Anwendung finden, zugeteilt bekommen. In diesem Teil wird der Bereich Lagerverwaltung näher betrachtet.
Risikobasierte Authentifizierung (RBA) ist ein adaptiver Ansatz zur Stärkung der Passwortauthentifizierung. Er überwacht eine Reihe von Merkmalen, die sich auf das Loginverhalten während der Passworteingabe beziehen. Wenn sich die beobachteten Merkmalswerte signifikant von denen früherer Logins unterscheiden, fordert RBA zusätzliche Identitätsnachweise an. Regierungsbehörden und ein Erlass des US-Präsidenten empfehlen RBA, um Onlineaccounts vor Angriffen mit gestohlenen Passwörtern zu schützen. Trotz dieser Tatsachen litt RBA unter einem Mangel an offenem Wissen. Es gab nur wenige bis keine Untersuchungen über die Usability, Sicherheit und Privatsphäre von RBA. Das Verständnis dieser Aspekte ist jedoch wichtig für eine breite Akzeptanz.
Diese Arbeit soll ein umfassendes Verständnis von RBA mit einer Reihe von Studien vermitteln. Die Ergebnisse ermöglichen es, datenschutzfreundliche RBA-Lösungen zu schaffen, die die Authentifizierung stärken bei gleichzeitig hoher Menschenakzeptanz.
Saliency methods are frequently used to explain Deep Neural Network-based models. Adebayo et al.'s work on evaluating saliency methods for classification models illustrate certain explanation methods fail the model and data randomization tests. However, on extending the tests for various state of the art object detectors we illustrate that the ability to explain a model is more dependent on the model itself than the explanation method. We perform sanity checks for object detection and define new qualitative criteria to evaluate the saliency explanations, both for object classification and bounding box decisions, using Guided Backpropagation, Integrated Gradients, and their Smoothgrad versions, together with Faster R-CNN, SSD, and EfficientDet-D0, trained on COCO. In addition, the sensitivity of the explanation method to model parameters and data labels varies class-wise motivating to perform the sanity checks for each class. We find that EfficientDet-D0 is the most interpretable method independent of the saliency method, which passes the sanity checks with little problems.
Robots applied in therapeutic scenarios, for instance in the therapy of individuals with Autism Spectrum Disorder, are sometimes used for imitation learning activities in which a person needs to repeat motions by the robot. To simplify the task of incorporating new types of motions that a robot can perform, it is desirable that the robot has the ability to learn motions by observing demonstrations from a human, such as a therapist. In this paper, we investigate an approach for acquiring motions from skeleton observations of a human, which are collected by a robot-centric RGB-D camera. Given a sequence of observations of various joints, the joint positions are mapped to match the configuration of a robot before being executed by a PID position controller. We evaluate the method, in particular the reproduction error, by performing a study with QTrobot in which the robot acquired different upper-body dance moves from multiple participants. The results indicate the method's overall feasibility, but also indicate that the reproduction quality is affected by noise in the skeleton observations.
Intelligent virtual agents provide a framework for simulating more life-like behavior and increasing plausibility in virtual training environments. They can improve the learning process if they portray believable behavior that can also be controlled to support the training objectives. In the context of this thesis, cognitive agents are considered a subset of intelligent virtual agents (IVA) with the focus on emulating cognitive processes to achieve believable behavior. The complexity of employed algorithms, however, is often limited since multiple agents need to be simulated in real-time. Available solutions focus on a subset of the indicated aspects: plausibility, controllability, or real-time capability (scalability). Within this thesis project, an agent architecture for attentive cognitive agents is developed that considers all three aspects at once. The result is a lightweight cognitive agent architecture that is customizable to application-specific requirements. A generic trait-based personality model influences all cognitive processes, facilitating the generation of consistent and individual behavior. An additional mapping process provides a formalized mechanism to transfer results of psychological studies to the architecture. Personality profiles are combined with an emotion model to achieve situational behavior adaptation. Which action an agent selects in a situation also influences plausibility. An integral element of this selection process is an agent's knowledge about its world. Therefore, synthetic perception is modeled and integrated into the architecture to provide a credible knowledge base. The developed perception module includes a unified sensor interface, a memory hierarchy, and an attention process. With the presented realization of the architecture (CAARVE), it is possible for the first time to simulate cognitive agents, whose behaviors are simultaneously computable in real-time and controllable. The architecture's applicability is demonstrated by integrating an agent-based traffic simulation built with CAARVE into a bicycle simulator for road-safety education. The developed ideas and their realization are evaluated within this work using different strategies and scenarios. For example, it is shown how CAARVE agents utilize personality profiles and emotions to plausibly resolve deadlocks in traffic simulations. Controllability and adaptability are demonstrated in additional scenarios. Using the realization, 200 agents can be simulated in real-time (50 FPS), illustrating scalability. The achieved results verify that the developed architecture can generate plausible and controllable agent behavior in real-time. The presented concepts and realizations provide sound fundamentals to everyone interested in simulating IVA in real-time environments.
The representation, or encoding, utilized in evolutionary algorithms has a substantial effect on their performance. Examination of the suitability of widely used representations for quality diversity optimization (QD) in robotic domains has yielded inconsistent results regarding the most appropriate encoding method. Given the domain-dependent nature of QD, additional evidence from other domains is necessary. This study compares the impact of several representations, including direct encoding, a dictionary-based representation, parametric encoding, compositional pattern producing networks, and cellular automata, on the generation of voxelized meshes in an architecture setting. The results reveal that some indirect encodings outperform direct encodings and can generate more diverse solution sets, especially when considering full phenotypic diversity. The paper introduces a multi-encoding QD approach that incorporates all evaluated representations in the same archive. Species of encodings compete on the basis of phenotypic features, leading to an approach that demonstrates similar performance to the best single-encoding QD approach. This is noteworthy, as it does not always require the contribution of the best-performing single encoding.
Skill generalisation and experience acquisition for predicting and avoiding execution failures
(2023)
For performing tasks in their target environments, autonomous robots usually execute and combine skills. Robot skills in general and learning-based skills in particular are usually designed so that flexible skill acquisition is possible, but without an explicit consideration of execution failures, the impact that failure analysis can have on the skill learning process, or the benefits of introspection for effective coexistence with humans. Particularly in human-centered environments, the ability to understand, explain, and appropriately react to failures can affect a robot's trustworthiness and, consequently, its overall acceptability. Thus, in this dissertation, we study the questions of how parameterised skills can be designed so that execution-level decisions are associated with semantic knowledge about the execution process, and how such knowledge can be utilised for avoiding and analysing execution failures. The first major segment of this work is dedicated to developing a representation for skill parameterisation whose objective is to improve the transparency of the skill parameterisation process and enable a semantic analysis of execution failures. We particularly develop a hybrid learning-based representation for parameterising skills, called an execution model, which combines qualitative success preconditions with a function that maps parameters to predicted execution success. The second major part of this work focuses on applications of the execution model representation to address different types of execution failures. We first present a diagnosis algorithm that, given parameters that have resulted in a failure, finds a failure hypothesis by searching for violations of the qualitative model, as well as an experience correction algorithm that uses the found hypothesis to identify parameters that are likely to correct the failure. Furthermore, we present an extension of execution models that allows multiple qualitative execution contexts to be considered so that context-specific execution failures can be avoided. Finally, to enable the avoidance of model generalisation failures, we propose an adaptive ontology-assisted strategy for execution model generalisation between object categories that aims to combine the benefits of model-based and data-driven methods; for this, information about category similarities as encoded in an ontology is integrated with outcomes of model generalisation attempts performed by a robot. The proposed methods are exemplified in terms of various use cases - object and handle grasping, object stowing, pulling, and hand-over - and evaluated in multiple experiments performed with a physical robot. The main contributions of this work include a formalisation of the skill parameterisation problem by considering execution failures as an integral part of the skill design and learning process, a demonstration of how a hybrid representation for parameterising skills can contribute towards improving the introspective properties of robot skills, as well as an extensive evaluation of the proposed methods in various experiments. We believe that this work constitutes a small first step towards more failure-aware robots that are suitable to be used in human-centered environments.
Quality diversity algorithms can be used to efficiently create a diverse set of solutions to inform engineers' intuition. But quality diversity is not efficient in very expensive problems, needing 100.000s of evaluations. Even with the assistance of surrogate models, quality diversity needs 100s or even 1000s of evaluations, which can make it use infeasible. In this study we try to tackle this problem by using a pre-optimization strategy on a lower-dimensional optimization problem and then map the solutions to a higher-dimensional case. For a use case to design buildings that minimize wind nuisance, we show that we can predict flow features around 3D buildings from 2D flow features around building footprints. For a diverse set of building designs, by sampling the space of 2D footprints with a quality diversity algorithm, a predictive model can be trained that is more accurate than when trained on a set of footprints that were selected with a space-filling algorithm like the Sobol sequence. Simulating only 16 buildings in 3D, a set of 1024 building designs with low predicted wind nuisance is created. We show that we can produce better machine learning models by producing training data with quality diversity instead of using common sampling techniques. The method can bootstrap generative design in a computationally expensive 3D domain and allow engineers to sweep the design space, understanding wind nuisance in early design phases.
Representing 3D surfaces as level sets of continuous functions over R3 is the common denominator of neural implicit representations, which recently enabled remarkable progress in geometric deep learning and computer vision tasks. In order to represent 3D motion within this framework, it is often assumed (either explicitly or implicitly) that the transformations which a surface may undergo are homeomorphic: this is not necessarily true, for instance, in the case of fluid dynamics. In order to represent more general classes of deformations, we propose to apply this theoretical framework as regularizers for the optimization of simple 4D implicit functions (such as signed distance fields). We show that our representation is capable of capturing both homeomorphic and topology-changing deformations, while also defining correspondences over the continuously-reconstructed surfaces.